- added following item textures:
lapis lazuli, quartz, prismarine crystals, prismarine shard, brewing stand, cauldron, flower pot, hopper, cod, cooked cod, bucket of cod, tropical fish, bucket of tropical fish, lever, tripwire hook, chain, all signs, all dyes, all boats (3)
- added new random flowerpot textures (1)
- added full-block sized log pile for unlit signal-fire campfires (2)
- added POM to tudor and log wall textures (2)
- several subtle changes/fixes (1&2)
*(1)=basic (2)=addon (3)=items
There're only a handful of item textures left to do, will probably finish them all in the next update or two (until 1.17 full release that is, then I'll have a ton more textures to do).
All the dyes uses the same texture but with different color, because I cba to make each one unique like vanilla, and imo having them all look like piles of powder are more realistic and consistent anyways.
Added full-block sized log piles to the addon pack because I wanted to use them for decorating/detailing medieval builds, it's a custom model for unlit signal-fire campfires. It shouldn't mess with existing builds that much.
Added a bunch of files in the backend to improve mod compatibility. It makes the basic pack file size a bit bigger and increases the preload time, but shouldn't impact the ingame performance that much.
Found out the texture resolution actually affects the POM depth amount in seus ptgi hrr 2+, so if you're using the hd versions, the POM might look too subtle/shallow for you. It's a bug on seus' end and I can't really fix it.
Rearranged the item display section on my texture test map, and also added some medieval style builds.
I'll only start making 1.17 textures once it's officially out and have optifine/ptgi shader working correctly.
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You can download the pack here (works with any 1.15/1.16 versions):
https://www.patreon.com/posts/update-36-53193316
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have plenty of RAM/VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
NICK JAMES
2022-04-28 17:29:42 +0000 UTCAlois Zimmermann
2021-07-07 16:20:43 +0000 UTCJosh
2021-06-30 22:50:09 +0000 UTCShark
2021-06-30 20:35:41 +0000 UTCTruitt Williams
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2021-06-30 11:33:04 +0000 UTCHack Games
2021-06-29 12:06:18 +0000 UTCJason
2021-06-28 03:24:16 +0000 UTCRowan Steyn 3D
2021-06-21 07:58:03 +0000 UTCRowan Steyn 3D
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2021-06-21 07:22:04 +0000 UTCRowan Steyn 3D
2021-06-21 07:09:02 +0000 UTCRowan Steyn 3D
2021-06-21 07:05:10 +0000 UTCJesper
2021-06-20 19:59:34 +0000 UTCGame Master X99
2021-06-20 17:27:43 +0000 UTCDermouche
2021-06-20 01:07:04 +0000 UTCpatrix
2021-06-19 10:47:36 +0000 UTCDwayne Carsten
2021-06-18 17:56:22 +0000 UTCpatrix
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2021-06-17 14:53:44 +0000 UTCMatthew Riley
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2021-06-16 03:39:20 +0000 UTC智鈞 吳
2021-06-13 16:11:00 +0000 UTCJared Caballero
2021-06-13 01:37:13 +0000 UTCFinneas Roels
2021-06-13 01:20:56 +0000 UTCpatrix
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2021-06-07 20:11:28 +0000 UTCWitnessed It
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2021-06-07 13:31:05 +0000 UTCjonnygoldy
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2021-06-04 09:15:53 +0000 UTCJade.Blade
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2021-06-02 10:38:23 +0000 UTCVladimir
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2021-06-02 09:01:46 +0000 UTCKlabauter444
2021-06-02 06:54:01 +0000 UTC