SakeTami
ispinox
ispinox

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2025 January MAIN: Bachelorette Party Scene & Video

This scene was voted by Tier 4 Patrons here:
https://www.patreon.com/posts/tier-4-poll-main-115182286

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You are the bear in this Bachelorette Party.

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2025 January MAIN: Bachelorette Party Scene & Video

Comments

Ummmh ... not sure I understand: Do you mean that you pick'd adjust the model to default proportions and redo all the animations? (That'd be a bit too generous to accept) As I said - the problem is if you build an animation with a model that I cannot adjust MY model to. Mostly that's when looks-creators use bone-changing morphs and then merge the model together, so I cannot identify the morph (if I can identify it, I can mostly apply it to my model and let BodyNet do the rest). But, as I said - that's pretty rare. Mostly, I can adjust my model to your model, and hence, to your animations. In about two years, I've failed to do achieve that about .... four times? TL,DR - If you use models that are close to VaM-default proportions, that'd be nice. If you like a model but she's not default-proportioned. I'll manage nine times out of ten.

CaseEP

No speaking about Kelly or Ellie, lets assume I picked another look without realizing she has problematic morphs; Would adjusting her body to the default look with upper body, lower body and leg length morphs help you?

ispinox

Nah, vag and mouth are not the problem - it's the "bonelengths". When you make an animation. you effective "lock in" the bonelengths of the model. Picture this: You let a tall woman with a short torso and long limbs (Uma Thurman) dance across the room and mocap the movements of her joints. Now you go to another woman - she's the same height but her torso is long, but her arms and legs are shorter. And you tell this other woman she has to follow Uma Thurman's movements exactly. She can't. In VaM it's a little bit different, because effectively, the paths the controllers take in the mocap recording are like 3D railways - and they "railcars" (righthand-controllers, lefthand-controller etcetc) are attached to the other (smaller) woman's wrists (righthand "object", lefthand "object" etc) and feet and hip by elastic bands. So in VaM, the other woman, the one with "tall torso and short legs" will follow your animations - but the forces acting on her body are completely different. And those forces are transfered to other parts of the body, and because the forces are different, the parts of the body that are important, but are not attached to "elastic bands" (vagina, anus, mouth) don't follow the same paths as they did with the woman who made the recording. So it's really about the length of her bones - it doesn't matter if she's fat or slim, or if she has small hands or not. Does this make sense? And with BodyNet, I can take a picture of your model's bone-lengths and it will try and make my model the same proportions, but in such a way that the difference isn't very noticeable. That works great with most models - but with Ellie, it's difficult, with Kelly, it's hard and with xxxa models, it's impossible. But in the end, you're the creator, and I'm just one Patreon - do what you think is best.

CaseEP

With Ellie and Kelly. Would it be enough if I adjust vagina, mouth and hands according to the default look or is there more to it? I’m really liking those models, they look really outstanding

ispinox

Yeah, apparently, many of xxxa's looks have bonemorphs applied to the feet, which alter the dimensions of the legs and feet. I use TBD's Bodynet to fit my favorite custom model to the model you use - that way, I have my favorite look, but it still follows your animations correctly. In the Incubus scene, that wasn't possible - BodyNet isn't good with feet to begin with, but since xxa merges their looks together I can't even correct manually. There's other looks that BodyNet struggles with - eg. the Ellie look you use, or Scamps Kelly - but with those, I can often get a reasonable fit. Doesn't look great from a distance, but when your nose is pressed in her boobies, you don't care.

CaseEP

Thank you Case. I did't know her feets caused issues when swapping. I'm going to update the scene in the coming days. Let me see if there is something I can make about that. The LUTs in this scene look a bit weird I don't know if it's the environment or something else. When I use the same LUTs in different scenes it good as usual. I'm going to change the environment because I had to use this as a last minute option (the original environment I used got deleted from the HUB) Going to check out cum cloth today

ispinox

Yes! Finally! Your best scene since BDSM3 and Locker Room! Superb animations and nice positions. And THANK! YOU! for a default-sized model (the xxxa-model you used in Incubus scene has custom feet-morphs that make it near impossible to swap in other models - even with BodyNet had to give up). Left you a 5-Star review! P.S.: Very (!) minor nitpicks: * The cumcloth doesn't reset - maybe a broken trigger? * LUTs looked a bit meh in that environment. Could also be my headset, but in your other scenes, I never have trouble finding one I liked.

CaseEP

Awesome, thanks! Gonna load it up and get it recorded for the wife ASAP :-)

Bob


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