July Development Update
Added 2025-07-12 01:57:56 +0000 UTCTime flies—I barely even noticed it.
We're still fully focused on Chapter 2. Every bit of work we're doing right now is in service of that goal: new story animations, new weapons, new enemies, new companions... all in progress.
Since the whole chapter is tightly story-driven, it’s hard to show specific things without revealing too much. Posting empty scene screenshots doesn’t feel meaningful either. And honestly, it's hard to say what’s “done,” because everything is so interconnected—parts we consider complete might still need to change as we move forward.
We’re doing everything we can with the team we have. We’re a small group, nowhere near what big studios can manage. But I want to make sure Chapter 2 brings new experiences, not just recycled content, so that means more systems, more features, and more challenges.
Anxiety, frustration, despair, pain, insomnia, excitement... they've all been my “close friends” lately.
But giving up? Not a chance—unless the world falls apart, nothing will stop us.
I’m sorry we don’t have anything concrete to show just yet, and I can’t promise a release date at the moment. I ask for your understanding, and thank you so much for your patience and generous support.
Comments
The Killing Antidote is one of the few fan service games thats actually good and where you can see a future. I hope it will stay this way :) :D
Hunter790
2025-09-24 14:04:43 +0000 UTCIt is hard to be patient - I hunger for more of the fabulous work you have given so far, but I just know it's going to be worth the wait. Well done!
Sojourn
2025-08-11 17:02:34 +0000 UTCI hope one of new weapons will be sniper rifle, I think high distance weapon is what we need )
Vladimir
2025-07-20 16:49:18 +0000 UTC