This scenario has been in the works on and off for many days and has been modified many times. But at the moment this new challenge mode never satisfies me because it's not fun.
Just like when I did Nightmare Castle and Abandoned Hangar, both of which were revised many times. When the idea was conceived, I thought the idea must be fine and it must be fun. But after the prototype was made, when I actually played it, I felt that it was not the same thing at all, and it was too different from what I had imagined. Then I can only keep pondering, keep changing, what is wrong, or the whole idea is all wrong. This process is very torturous.
Relatively speaking, Story Mode is better, because the story line is designed, follow the clues down the road can be. Of course, if you want the game experience process is not monotonous, it is not a simple thing.
We're also working on story mode. Naux is working on that amazing cutscene, and he's taking time out to make a costume pack. Two people are really busy. We're having a hard time hiring skilled people here, so I'm thinking of going to a big city to build a team once the EA version of the game is on sale and we have enough money.
By the way, we were politely rejected by the investor, the price was not negotiated, haha. I didn't want to sell myself short. Maybe this is a wrong decision.
For the EA version I plan to make sure there is at least half an hour of new Story Mode, at least two new Challenge Modes,two new zombies and so on. So, the EA version we planned to launch at the end of this month will probably be delayed. 20 days is probably not enough to finish it.
The police uniforms are almost done and will be sent out tomorrow. The wedding dress is still in the works, so we'll have to wait a few more days.
AzureNova
2024-04-15 00:08:09 +0000 UTCpahrias
2024-04-14 21:31:08 +0000 UTCRailgunLive
2024-04-13 01:45:56 +0000 UTCpahrias
2024-04-12 18:02:08 +0000 UTCChris Salguero
2024-04-12 06:38:43 +0000 UTCIronGhost
2024-04-11 18:12:11 +0000 UTCSimbolic30
2024-04-11 14:00:40 +0000 UTCNumbers 66
2024-04-11 11:27:54 +0000 UTCNumbers 66
2024-04-11 11:24:08 +0000 UTCKlare
2024-04-11 11:05:51 +0000 UTCBlargity
2024-04-11 02:43:02 +0000 UTCJoel Kerr
2024-04-11 01:39:10 +0000 UTCEDslashEM
2024-04-11 01:33:51 +0000 UTCRIDAOZ
2024-04-11 01:21:39 +0000 UTCDradian
2024-04-11 01:17:04 +0000 UTC