First off, I'd like to thank all of you for your patience. I know I've been quiet here and I feel like I should've made this update a while ago. It's been a hectic couple of months for me but I'm still trudging through the project when I can and I think I'm finally back to moving forward at a good pace again.
This game made an easy transition over to a parade float design, due to its 3D and blocky look. It's also relatively short and concise so I didn't feel pressure to cram too many features into it. I like what it looks like, but I'm worried it might not be all that exciting because of those points. This project needs some smaller designs every once in a while though, for the sake of letting others breathe and for my own sanity.

Another design in which the rough isn't all too different than the sketch. I opted to go for regular Masher over Mega Masher because I think it's a more iconic design and I think the purple would look better in the composition than the red.