'71-'74 Dodge Charger
Added 2024-11-20 01:19:48 +0000 UTC'71-'74 Dodge Charger
Thanks to everyone who either donated or helped test this mod. It's officially released. Future updates will have early access available here.
Download on the forums
https://www.beamng.com/threads/71-74-dodge-charger.98877/
Check the progress sheet to see what's coming, what's not done, etc
https://docs.google.com/spreadsheets/d/1oB_GF4CEDJ19bzA6uO0d1DqSY6m6c1Q3YAFniBjf0jw/edit?usp=sharing
Comments
Never mind, had to sign into google to download it
Tony Bagnara
2025-11-09 02:21:41 +0000 UTCCan you put it back on the patreon page
Tony Bagnara
2025-11-09 02:20:06 +0000 UTCUnable to download the file getting this message:Sorry, you can't view or download this file at this time. Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.
Tony Bagnara
2025-11-09 02:18:53 +0000 UTCIs there a rollcage planned?
Ringolds Vītiņš
2025-11-01 16:50:28 +0000 UTCcant believe its almost ready!
Sponge Gamer 789 / sponge animations
2025-11-01 16:19:59 +0000 UTCI don't know but the chargers are having a alignment issue.
262
2025-11-01 05:41:47 +0000 UTCYeah soon
LJ74
2025-10-30 11:46:02 +0000 UTCIs the mod gonna be working in career mod ?
Alan sokoduff
2025-10-28 17:11:40 +0000 UTCgreat idea! i would love to see this
Marco Stet
2025-10-26 13:20:30 +0000 UTCwill you be adding the american engines pack to this ?
SilverBack
2025-10-25 22:48:03 +0000 UTCNot sure if it was present in the previous versions but I noticed it with this version, the needle for the speedometer clips through and can be seen over the odometer on the square gauge cluster.
CrabJuice
2025-10-22 21:44:38 +0000 UTCGood temp fix is to unpack the mod and if you have the previous version of the mod take the tire j beams from the old version and replace it in the new version
trm7
2025-10-19 04:20:11 +0000 UTCWould you ever consider doing other mopar models from the same era?
posh69
2025-10-18 11:51:16 +0000 UTCI love the updates, however the performance bias ply tires seem to have way too much grip now, almost as much as race tires in the game.
Jude R. Wilson
2025-10-08 14:31:56 +0000 UTCI love everything about this car.
trm7
2025-10-05 03:25:08 +0000 UTCI use Fanatec's CSL DD 8nm to play BeamNG, and the FFB of the Dodge is extremely heavy. Hopefully LJ will fix this, FFBs on his older mods are spot on I must say
AllGripped
2025-10-04 10:59:41 +0000 UTCLove this mod, but I'm not sure if I'm a fan of the force feedback adjustment in the 15/9/2025 update. Feels a bit off for some reason compared to how I've had it. The dynamic mirrors are also a tad buggy.
Jalan Marshall
2025-09-18 23:03:31 +0000 UTCCan't say it's that the car is too heavy, just that the breaks are too under powered and weak with not enough stopping force as there should be.
Jalan Marshall
2025-09-05 19:35:38 +0000 UTCi have to say i love the car, the only issue i have is i feel like the cars too heavy for what it is, like the car takes forever to brake or slow down even with full race brakes, and i know the irl car was a boat because it was the 70's, but i feel like this feels way more boatish than necessary. also, can't wait to see when you put in guages and everything, great mod overall.
William Pattillo
2025-09-01 01:12:41 +0000 UTCAlso small question, will the seats feature seatbelts?
MOPARer
2025-06-09 23:19:23 +0000 UTCHey LJ, small problem I noticed with your early access, the light knob on the dashboard, it appears that there is a little circle spot it should be in, and it is outside of that circle, I don't know if just a problem on my part but just letting you know just in case, Have a nice day!
MOPARer
2025-06-08 02:58:08 +0000 UTCPLEASE make a config for the "Wheels of Terror 1990" Charger!!!
kaster
2025-06-04 18:55:37 +0000 UTCThis thing is by far my favourite mod in Beam. These things are super popular in Germany, and, it's a new charger mod. Not the gen 2 charger everyone likes, but its something
Androo
2025-05-01 18:12:12 +0000 UTCshould really add a richard petty livery that would be cool i ove the way it handles though it's fun to cruise around in
Arthur Morgan
2025-04-30 16:09:20 +0000 UTCOn second thought, scratch what I said. With some much needed adjustments, I've gotten the force feedback to be literally perfect. For the first time playing this game, I can actually drift consistently now. This is my default car from here on out. They only thing I would say to adjust now is the braking force. Even at low speeds, it feels a bit too weak as if it was light snow. Coming to a full stop feels a little like playing with the realistic vehicle mass for gta 5 mod.
Jalan Marshall
2025-03-05 14:30:18 +0000 UTCLoving it a lot so far. My only gripe is that the force feedback is a tad too strong while feeling a slight bit off. Had to turn the setup specific force feedback down to 50, and the game force feedback intensity down in Moza settings as well. The steering stiffens up more than expected when trying to correct the steering angle through a slide. But ironically turning off the power steering under Belt Accessories in the Parts menu causes the opposite effect where it causes it to be a bit too loose but easier to correct. Threw me off a little because it's the opposite of what I expect from other vehicles in the game, but still simple enough to adjust.
Jalan Marshall
2025-02-25 23:41:35 +0000 UTCJust fixed it
LJ74
2025-02-25 22:29:30 +0000 UTCFound a bug i think, the materials for the interior import but then reset and import again over and over, is this a bug or?
Haze The Deer
2025-02-25 18:15:15 +0000 UTCReally looking forward to the interior work. Delaying gratification until then.
Jalan Marshall
2025-01-22 22:08:12 +0000 UTCThis is helpful, thanks.
LJ74
2025-01-21 02:01:22 +0000 UTCGreat so far, the detail is amazing. I have noticed a couple of things from driving it for a few hours. 1. The torque converter on the TorqueFlite seems a little "tight", especially with the Slant 6. Basically it seems like the stall speed is very very low, making it more sluggish than it should be. I have noticed this on the automatic Signia as well. 2. The crank horsepower as indicated in BeamNG seems lower than the real net horsepower ratings. Aka in game the Slant 6 is making 96 Net Horsepower, vs 110 Net Horsepower from the 1971 Charger/Coronet Brochure. I have noticed this is the same for most engines in the mod, 10-30 Horsepower lower than the true net horsepower ratings. 3. The cars with front drums in my opinion should still be able to lock up the tires. They seem more underpowered than I have noticed in my personal experience with a Coronet of the prior generation. I hope this is helpful!
Jude R. Wilson
2025-01-14 02:40:12 +0000 UTCi really love this mod the only thing with it is the interior is literally pitch black but since it is only WIP for now its not a big deal
Rover
2024-12-05 01:36:01 +0000 UTChey I have a bug where the steering is on full left and wont move
ID KY
2024-11-29 09:51:30 +0000 UTCGreat job LJ
Richard Murphy
2024-11-22 00:37:34 +0000 UTCi love it so far! Engine sound is great, model is coming along nicely too. it's going to be so good
Marco Stet
2024-11-20 18:59:51 +0000 UTClovely
JollyCat
2024-11-20 16:00:53 +0000 UTCvery nice would love to see a cooperation with Javi to make use of his classic engine pack
Robert
2024-11-20 13:55:01 +0000 UTCSweet
Dalton
2024-11-20 04:14:50 +0000 UTCWOOO hollywood Hogan from the forum here, i said i needed this and i got it!
Stroker Ace
2024-11-20 03:16:55 +0000 UTCLets go!
João Sousa
2024-11-20 01:23:07 +0000 UTC