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https://discord.gg/yPQck2UrXH
GarryRealV1.24 can be downloaded here: https://www.patreon.com/posts/garryreal-v1-24-122823756?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Its been a while since my last update, and I've noticed several issues with the ppfilter. Problems such as crushed blacks and desaturated fog in pure gamma have become apparent, along with faulty world lighting and tonemapping in the LCS version.
Changelog:
Fog-
The fog colour logic has been completely reworked to address the issue of desaturation. The fog settings also now offer greater control, as they allow you to adjust both the saturation and backlighting strength in the Gamma version of the filter.
I have also adjusted fog density and distance for rainy weathers with lower rain.
Glare-
Glare has been completely reworked across both scripts, as it was previously lacking and failed to stand out effectively.
New presets like lens flare glare and Gran Turismo style glare have also been introduced in both scripts.
Tonemapping-
I've added quantization as an option to provide greater customisation.
Black level control has been refined to prevent crushed blacks, ensuring better detail retention in dark areas. Additionally, users now have the ability to adjust black levels themselves incase people liked the crushed black look.
A new taillight desaturation slider has also been added. It works similarly to vibrance but specifically targets high-luma reds and some oranges.
Fixed the issues tonemapping had in the LCS version.
Auto-Exposure-
Previously, the auto-exposure night logic depended on a fixed minimum clamp, which often prevented the exposure from dropping to appropriate levels in extreme cases. This limitation led to overexposed scenes in some environments, such as photo rooms.
Now, exposure at night utilises a dynamic clamp that adapts to varying conditions, ensuring that all maps are illuminated correctly.
Additionally, camera-like exposure has been reintroduced as a preset. For now it is very simple and just adjusts the speed the exposure adapts at to deliver a camera-style effect.
Clouds-
Both scripts now have predefined values for cloud contrast and brightness for each skydome. This means clouds will now look as originally intended.
GarryFx-
Added customizable grain to the GarryFX spice effect.
Converted it for use with spice.
UI-
The user interface has been completely revamped to as it was simply too messy before.
Garry roberts
2025-03-08 10:24:02 +0000 UTCSourabh Kumar Prasad
2025-03-08 03:04:25 +0000 UTCGarry roberts
2025-03-07 18:45:24 +0000 UTCSourabh Kumar Prasad
2025-03-07 18:37:51 +0000 UTCGarry roberts
2025-02-25 16:28:31 +0000 UTCM B
2025-02-25 15:54:04 +0000 UTCDiego Raineri
2025-02-22 17:14:58 +0000 UTCGarry roberts
2025-02-22 15:59:19 +0000 UTCDiego Raineri
2025-02-22 15:51:42 +0000 UTCGarry roberts
2025-02-22 09:26:37 +0000 UTCGeo
2025-02-22 07:38:30 +0000 UTCrpm9621282
2025-02-22 04:54:04 +0000 UTCGarry roberts
2025-02-22 04:50:16 +0000 UTCrpm9621282
2025-02-22 04:33:48 +0000 UTC