For help/questions, please ask in the discord -
https://discord.gg/yPQck2UrXH
GarryRealV1.16 can be downloaded here: https://www.patreon.com/posts/garryreal-v1-16-119112971?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
This version mostly focused on visual stability and fixes for issues that have been present since i started the filter. Blown out highlights have been a big issue in both the LCS and Gamma versions as well as unnaturally bright shadows but have now been solved. I mostly focused on features that I have saved for future versions as they required more work. This means that the filter will receive more frequent updates instead of one a month. I decided not to include many pictures as the differences are much more pronounced during gameplay which I will showcase in the next preview video.
Gamma-
In version 1.0 i set the lambert gamma to a unnecessarily high value as I wanted bright sunsets and sunrises. This caused a very noticeable loss in detail in textures on cars and maps. It is now back on its default value.
New tonemapping presets have been introduced.
GarryVivid

GarryCinematic
GarryNeutral

World lighting as a whole has been reworked. Shadows are now illuminated correctly which means cockpits are no longer too bright. Sunlight is also brighter but highlights remain unaffected.
UI has also been modified
LCS-
The LCS version has received the same treatment as the gamma version.
World lighting has been reworked in to act similar to the gamma version.
Tonemapping presets have also been reworked aswell as UI.
There have been many more changes that were too small to note down or have been forgotten.