For help/questions, please ask in the discord -
https://discord.gg/yPQck2UrXH
GarryRealV1.14 can be downloaded here:
Every single feature has been reworked or added to.
GarryRealV1.14 -
GarryRealV1.13 -
GarryRealV1.14 -

GarryRealV1.13 -

GarryRealV1.14 -
GarryRealV1.13 -
Tonemapping-
Tonemapping has been reworked and has many new features. It gives the filter a much more realistic look as seen above. Vibrance is now more like its real counterpart. It now analyses each pixel’s colour and carefully increases or decreases the intensity of less vibrant tones while preserving already vivid colors. This means specific areas can now be targeted like taillights. Tonemapping curve names will be renamed in 1.15. GarryLegacy has been removed.
GarryFilmic -

GarryFlat -
GarryReal V1.13 -
Fog -
Fog has been rewritten, meaning transitions between different fog colours and values are now seamless. Fog colour also now looks much better.
GarryReal V1.14 -

GarryReal V1.13 -

Auto Exposure -
Auto exposure has also been completely rewritten, which means the AE target slider works as intended. My AE can still use some work though so if anyone encounters any issues please let me know. For now i have removed the option to switch between eyelike exposure and cameralike exposure, expect it to make a comeback in 1.15.
Godrays -
Godrays can still be improved, but they now work in a much more logical way then before. Godrays now are stable in photomode unlike in 1.13.
GarryReal V1.14 -

GarryReal V1.13 -

LCS -
The LCS version has also been completely rewritten, meaning it shouldn't have any of the old issues.
GarryReal V1.14 -

GarryReal V1.13 -

GarryReal V1.14 -

GarryReal V1.13 -

World lighting -
World lighting now adapts to exposure which means all weathers are illuminated accurately, as in 1.13 some weathers caused issues.
Midday
Garry Spec Lighting

Garry Spec Lighting +

Vespera

Natural

Natural +

Sunset
Garry Spec Lighting

Garry Spec Lighting +

Vespera

Natural

Natural +

Glare -
Glare now only affects the brighter pixels meaning the older 'smudged' look with stronger glare no longer exists. A new preset has also been introduced.
Eyelike Glare -


Dashcamlike Glare-


Garry Spec Glare-


Isotoxal Glare-


Anamorphic Glare-
Other changes -
Sepia is now at zero, meaning the filter is more colour accurate. This was a issue in 1.13 as it caused whites to be brownish.
UI has been revamped.
Garrys cockpit adjustment now makes blacks lighter instead of raising the AE target, which would lead to inconsistent behavior.
Almost all of the script has been optimised and improved.
VAO values have been revamped.
Cloud ambient lighting now works in a much more dynamic way.
Sun speculars and ambient lighting have been tweaked
Emmisives have been reworked meaning they are much brighter during the day when in areas like tunnels.