UPDATE! Stay tuned! Preview photos of the next Maiden exclusive outfit coming soon!
We couldn't be more excited about the upcoming League of Maidens v1.4.1a coming on SATURDAY, FEBRUARY 8TH for many reasons but the biggest being the 9 new enemy mobs that we have added! Each enemy with their unique threats are sure to shake things up in League of Maidens. Check out the images of the new mobs along with the patch notes listed below!!! Feel free to check out the current list of improvements and fixes coming in v1.4.0a. The list will continue to grow as we get close and closer to the drop date.
AS ALWAYS THANK YOU SO MUCH FOR SUPPORTING OUR DEVELOPMENT!!! NONE OF THIS WOULD BE POSSIBLE WITHOUT YOU!!!
- Maiden Commander Out!
Revision: LoM v1.4.1a Patch
Release Date: 2/8/20
Patch Size: 51 Issues addressed
NOTICE: Already read the last patch notes? Start at line 26 for the most recent update.
Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!
1 - Updated and replaced some of the older desktop artwork.
2 - Made some improvements to the water shader in Freedom City and Santonia Islands.
3 - Fixed a bug that caused duplicate NPCs to be shown during questing.
4 - Fixed a bug that caused the inside of the base to be filled with fog under certain conditions.
5 - Fixed a bug that blocked launching Battle Mode from the lobby.
6 - Fixed a bug with the text of the Episode 2 side quests showing 10K with the correct value being 5K XP.
7 - Fixed a bug that caused Rare Nightmare to have the same name as Rare Filth.
8 - Increased the speed of 3 of the 4 melee animations by 25%.
9 - Made various performance improvements in Freedom City and Santonia Islands.
10 - Made improvements to the tropical water in the Santonia Islands.
11 - Increased the size of the Yachts in the Santonia Islands.
12 - Fixed the colliders for the piles of rubble in Freedom City.
13 - Movement controls for the Hover Bikes have been tightened a bit for better control.
14 - Fixed a bug that caused the logic for gear dropping to drop out of class gear more often than in-class gear.
15 - (8) New mob types have been added. New mobs are spread out between the different zones and stages.
16 - The crafting system has been revamped to require specific materia to craft skills/perks/abilities. I.E. upgrading a specific skill at a specific level will require different combinations of materia to begin the craft. This revamp brings the system closer to a traditional crafting system making materia much more unique and important for progression.
17 - Upgrading Skills/Perks/Abilities beyond level 5 now requires crafting.
18 - The logic for Mob leveling has been revamped. We have moved away from binding the mobs level to the players awakening level or their current episode. Now mobs level 1-100 are located in different locations spread throughout the three zones (Freedom City, Santonia Islands and Necropolis Desert).
19 - All mobs are now represented on the map as red dots. The size of the red dots reflects the level of the enemy. The pink dot now represents Reserves or Dark Cube Stacks. Reserves and Dark Cube Stacks are a new mechanic that allows players to find and destroy/mine reserves or cube stacks to loot valuable materia and dark cubes. The color of the reserves/cube stacks will represent the materia or dark cube that has a chance of dropping.
20 - Fixed a bug that caused large volume spikes when many sounds were playing at the same time. Usually happened when many crates were being broken at the same time.
21 - Changed how gear is indicated after dropping. The particle effect is now blue and much brighter. Also only one particle effect will drop. The one particle will disappear if all loot has been picked up from the drop.
22 - Mission mode progression is now capped at level 15.
23 - Loot drops for mobs have been revamped. (33) new items have been added (3) items for each of the 11 total mobs that are unique to each mob as drops which can be used for crafting. These drops will be accompanied by other possible drops from mobs.
24 - A new mechanic called 'Power Level' has been added which will perform a calculation on the warmaidens gear/skill/perk/ability levels as well as stats to assign a rating to the warmaiden. This rating can be used as a gauge to compare overall progress between warmaidens. Think DBZ.
25 - A new indicator in a skull icon along with mob color name change from Grey (over level) to Red (under level) to help players easily identify which mobs will be more challenging to take on. This mechanic uses the newly added 'Power Level' as a base for the algo.
26 - Updated all mobs types to work with mission mode. Now we are able to add any enemy including all 8 new mobs as well as previous mobs to mission mode.
27 - Fix some (not all) of the collider issues in mission mode.
28 - Mission mode now introduces a new mob type every 3 successful mission runs starting with soldiers and turrets. All new and existing mob types have been added.
29 - Assorted bugs have been fixed with existing quests.
30 - Many new side quests have been added targeting the (8) new mobs that have been added.
31 - Fixed a bug that caused the game to crash after extended playtimes.
32 - Fixed a bug that caused the game to lockup when exiting using the Exit Manager.
33 - Crafting materials now auto-fills in the slot removing the requirement to manually add them.
34 - Crating materials will now auto-pull from your inventory and your storage.
35 - HP and Defense for the Filth and the Remains have been reduced by 50% making it easier for new players in the starting zone.
36 - Added a hover over text pop up to display the name of required crafting material in the crafting menu.
37 - Made the frame for Epic gear in the Gear Stats panel more orange to more clearly indicate that Epic gear has been added to the slot.
38 - Fixed a bug that caused Kill quests to not work under certain conditions.
39 - Fixed a bug that caused the quests lists to merge if switching between tabs in the quest guide too quickly.
40 - Fixed a bug with LOD that caused some weirdness to occur with the Pyramid models in the Necropolis Desert.
41 - Updated the default FOV value to 50.
42 - Fixed a bug that caused players to pop up in the air or be pushed around by mobs while in Size Matters mode.
43 - Fixed a bug that caused the secondary stats to be incorrect under certain coditions. One of them being LUK or 'Critical Chance' showing up as HP.
44 - Made a change to have quests yield 250XP upon completion.
45 - Updated the 'RESET' function in the quest guide to only reset your current characters quest progress.
46 - Made some performance improvements around the times that the World Boss spawns and despawns in Freedom City.
47 - Fixed a bug that caused players to spawn in strange places when entering or exiting a scene under certain conditions.
48 - We've updated the time system for mission mode to adjust the time added due to the new mobs.
49 - Added (2) more rows in the inventory and storage to make room for the new crafting materials.
50 - Fixed a bug that caused certain questing events to trigger again after already having been completed. I.E. phone calls being triggered multiple times afte closing and re-entering the game or entering and leaving a scene.
51 - All mobs removed from the Santonia Islands making it a safe zone.
PATCH NOTES:
Due to the changes included in this patch it will require the normal quest system wipe as well as an inventory and character wipe. Please backup your blueprints now. We are giving a very early warning so that players have ample time to backup their warmaidens.
FramingProfile
2020-01-22 22:13:10 +0000 UTCMaiden Gaming Inc.
2020-01-22 17:57:50 +0000 UTCGremoryDxD
2020-01-22 17:53:43 +0000 UTC