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120+ Fixes, Mechs and Hover Bikes on 12/7!!!

We are beyond excited to announce that the next patch v1.3.9a will drop on Saturday, December 7th and it will feature over 120+ improvements and bug fixes along with the latest Maiden Exclusive Mech Skin and Hover Bikes.

The mech skin features a changeable headgear/helmet that can be removed to reveal the warmaiden's face for further customization. What is cool about this helmet is that it is color costumizable, comes with the outfit but can also be unlocked without purchasing the outfit and used with other outfits. Pretty neat! The hover bikes are also completely color customizable with each featuring a unique skin that can be customized.

There are a lot of system revamps and improvements like a complete overhaul of the Gear System as well as some quality of life improvements (Bombs in crates are gone and Back to Base in the open area is now back) as well as the first stage in the revamp of our intro motion comic and TONS OF BUG FIXES so be sure to read through the release notes to get the full scope of what is coming in v1.3.9a!!!

As always THANK YOU SO MUCH TO OUR SUPPORTERS THAT HAVE SUPPORTED US! NONE OF THESE IMPROVEMENTS WOULD BE POSSIBLE WITHOUT YOUR FINANCIAL SUPPORT! 

- Maiden Commander


Revision: LoM v1.3.9 Patch
Release Date: 12/07/19
Patch Size: 124 Issues addressed so far

Review the build/patch/hotfix list below for a detailed list of resolved issues in the associated build/patch/hotfix. Please post any bugs that you may find in our Bug Reports & Supports section. Lastly, feel free to join our community on discord to discuss the game and what you would like to see added!

1 - Added Desert Town Squares to the Necropolis Desert.

2 - Fixed a bug that prevented war maidens from traversing terrains steeper than a 30 degree angle.

3 - Fixed a bug with mission mode on Episode 4.

4 - Fixed an issue with NPC idle animations when ending quest dialog.

5 - Access to Santonia Islands and Necropolis Desert has been limited based on Awakening Level.

6 - Fixed a bug that caused NPCs to not look at players during questing dialog sequences.

7 - Fixed the text for the notification when trying to access the 15 gates without completing the necessary quests.

8 - More quests have been added.

9 - Potty Mouths shop has been populated with ammo and gun mods.

10 - Side quests now need to be acquired from quest givers in Freedom City and they are repeatable.

11 - Back to base has been returned to the open area. 

12 - Added a one second global cooldown for Nightmare orb damage.

13 - Every 20 seconds only one Nightmare orb spray attack can be triggered.

14 - Nightmare orb attack cooldowns have been increased to 8 seconds.

15 - The Bombs in Wooden Crates mechanic has been removed. We've heard the feedback. We had a plan to implement a few other parts of the mechanic that would make it more fun but some have suggested that we added bombs to crates to compel players to purchase pets which couldn't be further from the truth and was absolutely not the intention. We tried the mechanic and thought it was fun but not everything we try will work.

16 - All classes now start out with Two ranged M1/M2 attacks. 


Warrior - Assault Rifle & Rocket Launcher.

Tank - Assault Rifle & Shotgun

Assassin - Assault Rifle & Sniper Rifle

Healer - Assault Rifle & Rapid Fire Projectile

Sorceress - Assault Rifle & Rapid Fire Projectile

17 - BATTLE MODE has been renamed to VERSUS MODE.

18 - Fixed a bug that caused the Mission mode 'PLAY AGAIN' button to stop working.

19 - Fixed a bug that caused Rapid Fire Projectile to not work in the Gun Range.

20 - Fixed a bug that prevented the use of the Pure Breed Blood to unlock the Bat Swarm skill.

21 - Fixed a bug that prevented players from having more than one Shuffle ticket in the inventory.

22 - Increased the max stack for Fish by rougly 25%.

23 - Increased the gold value for fish by roughly 25%

24 - Logic for soldiers has been completely revamped for performance purposes. The revamped soldiers are much lighter performance wise and they now have reload animations and kneeling and shooting animations.

25 - Soldier and Turret bullets now have a visual representation.

26 - Performance while in Strongholds has been significantly improved.

27 - Performance while in the open area has a slight improvement.

28 - Performance while in the lobby area has a slight improvement.

29 - Saving logic has been completely revamped to reduce the number of read/writes in preparation for server side data storing.

30 - Completed testing and have begun to add animated Desktop artwork. Not all artwork is animated. We will add them as they are created and animated.

31 - Horse mounts have been replaced with hover bikes.

32 - Fixed a bug that caused damage from Nightmare within Strongholds to be significantly reduced.

33 - Reduced the sight range for Nightmare outside of Strongholds by 20%.

34 - Added a sprint speed mechanic for hover bikes.

35 - Added the ability to perform jump tricks with hover bikes.

36 - Added a mechanic that turns hover bikes into water jet ski's when they hit the water. Bikini racing in the Santonia Islands!!! :smile:

37 - Added Watersports ramps to the Santonia Island Stage.

38 - Work has been completed to a fully revamped gear system. The (15) gear sets have been reduced to (5). Each gear set is tailored for one of the five classes with (3) tiers to each set T1-T3. T1 gear can be acquired by defeating world bosses with a new mechanic called 'The Forge' which has players feeding new items called 'Dark Cubes' to gear to enhance them. There are (3) versions of Dark Cubes each work with T1-T3 gear respectively. Enhancing gear has a percentage chance of increasing to add +1-15 with each successful enhancement adding stats to gear. Once the max is reached +15 the gear will graduate to the next tier T1-T3. Failed enhancements will add to a character wide 'Fail Stack' system which will allow for guaranteed successful enhancements which can be used on any piece of gear when full.

39 - New Mobile Suit Maiden cosmetic outfit has been added.

40 - Made a change to not trigger mobs while you are engaged with the World Boss. Attacking mobs will cause them to attack you but they will not actively attack you while fighting World Bosses.

41 - 'Cube Fragments' have been renamed to 'Light Cubes'.

42 - Added the ability to grind gear into 'Dark Cubes'.

43 - New 2D animated Desktop artworks have been added.

44 - Re-added the player getting wet when swimming in the water effect.

45 - Physical grinders have been added to Freedom City and the Necropolis Desert. Grinding now requires finding physical grinders to use the grinding mechanic.

46 - A portable grinder item can now be acquired which will allow the use of the inventory grinder at anytime.

47 - All Class T1 gear has been added to the lobby gear vendor.

48 - Added physical forges to both Freedom City and the Necropolis Desert. Forging requires finding physical forgers to use the forging mechanic.

49 - A portable forge item can now be acquired which will allow the use of the inventory forge at anytime.

50 - Fixed a bug that caused damage from World Boss cars to be very low. Not damage from World Boss cars are synched with the pulse attack. Car deal 1/3 the damage of the scaled pulse attacks.

51 - Made a tweak to the difficulty modes. The old 'Intermediate Mode' has been renamed to 'Hard Mode'. The new 'Intermediate Mode' is the same as the old except battle mode ai levels will scale with the players

56 - Enemy mobs are now limited to Freedom City and Necropolis Desert.

57 - Fix the height of an invisible collider in the lanes in front of the bases in the Necropolis Desert.

58 - Added the ability to save and reset colors for individual mounts similar to the color save and reset mechanic for outfits.

59 - Fixed a bug that caused Pets to continue looting quickly while they were in the tired state.

60 - Wooden crates in open areas now respawn after 15 minutes.

61 - Made a change to allow for looting of duplicate gun mods and fishing rods. This is to prepare for down the road if multiplayer is added which will allow for players to gift duplicate items.

62 - Added a notification to inform player when they try to cast a skill but there isn't enough MP to perform the action.

63 - Fixed a bug that cause the player to swim above the water on the surface.

64 - Fixed a bug that caused the camera to be well below the player while swimming.

65 - Fixed several bugs with the controls being reversed in under certain conditions while swimming.

66 - Added a new notification to remind the player that they have an XP ticket and/or Rabbit's foot in their inventory that can be activated to help expedite and optimize their looting efforts.

67 - Fixed a bug that caused the Freedom City World Boss to spawn in the Santonia Islands and Necropolis Desert.

68 - Increased Shotgun damage by 15%.

69 - Fixed a bug that caused MP to not refill in the lobby making it impossible to use Rapid Fire Projectile for the gun range.

70 - Fixed a bug that caused pricing for some vendors to be incorrect by a small amount.

71 - Fixed a bug that caused warmaiden corruption if the create a warmaiden process was interrupted by game crash or closure.

72 - Renamed some of the entries in the keybinds panel to be more clear.

73 - Re-ordered the entries in the keybinds panel to group keys by logical actions.

74 - Fixed a bug that caused the game to hang at a black screen that says "A FEW HOURS LATER..." after Prestiging your warmaiden. [FURTHER TESTING REQUIRED]

75 - Fix a bug that caused warmaidens to be corrupted and deleted under certain conditions causing a restart to hang on "Waiting For Asset Preload" [FURTHER TESTING REQUIRED]

76 - Extended Storage Units have been added to the Santonia Islands and Necropolis Desert.

77 - Fixed a bug that caused swimming or flying diagonally to increase the movement speed by a considerable amount.

78 - Added a vocal screaming sound when the warmaiden dies.

79 - Fixed a bug that caused rockets to sometimes go through targets.

80 - Ammo has been removed from the General Shop. Now ammo should be retrieved from Gun Shops.

81 - A Gun Shop has been added to the Freedom City resistance camp.

82 - Adjusted the position of the Guard Duty icons on the minimap.

83 - Added an icon to track the World Boss on the minimap.

84 - Made an adjustment to HP bars that have multiple stages to make it easier to know how many stages there are by adding a X3 (replace the '3' with the number of stages) to the right of the HP bar.

85 - Fixed a bug that caused the game to still close when the 'X' button is used to exit the application. Instead the Exit Manager should open giving the player the option to 'Exit Game'.

86 - Increased the width of the Exit Manager to fit four characters at a time.

87 - Added a floating blue arrow at the lobby exit door to help indicate where players can exit the lobby.

88 - Made a change to have Nightmare attacks stagger over the course of three Nightmare levels. Not the player's Awakening level for qualifying difficulty modes.

89 - Fixed a bug that caused the option for 'Auto Hide Shield' to be offset and inaccessible in the character customization menu.

90 - We will be leaving the Halloween Event up until the December build (v1.40a) as there have been some coding and visual updates to the holiday mechanic that require further testing and feedback.

91 - (3) seconds of time has been added to each intro splash screen to give more time to read them.

92 - Entering Guard Duty now cost 10 SP.

93 - Fixed a bug that caused your default warmaiden to automatically go into guard duty if you exited the game on guard duty in Freedom City.

94 - Made a change to show the Maiden Plus Icon at all times. If you are signed in the logic will be the same. If you are not signed in clicking the icon will open up the Maiden Plus webpage.

95 - Added a grinder and forge to the Santonia Islands.

96 - Fixed a bug that caused the loading screen to reach 100% before loading all of the quest NPCs.

97 - Fixed the normal map for the side of the face which caused a dent in the side chin of the warmaidens face.

98 - Color of the incoming damage arrow has been changed from red to blue to make it easier to see.

99 - Fixed a bug that caused the damage arrow to indicate the wrong direction when being attack by enemies that are within melee range.

100 - Added a new item that drops from Mobs called the Fire Stone. An extremely rare and valuable stone. Very few have come in possession of a Fire Stone. They are valued more than any other material in the world. Drop rate of 1% with a selling price of 100K Gold.

101 - Changed the loading screen logic to only show one loading screen image instead of waiting a few seconds and changing the loading screen. 

102 - Five new loading screens have been added.

103 - Added a new item called Feral Essence. Using this item will cause mobs to group more closely together when spawned. It's effects last for 1 hour.

104 - Fixed a spelling error with Cube Fragments in the help tips list.

105 - New quests have been added to the Santonia Islands and Necropolis Desert areas.

106 - Lowered the sound of the sand explosion when slamming into the ground in the Necropolis Desert by 2db.

107 - Increased the idle time required for idle animations to occur.

108 - Fixed a bug that prevented the skipping of the last splash screen before the start page on game launch.

109 - A new PROMO CODE mechanic has been added to allow for unlocking specialty items via promo codes.

110 - Fixed a bug that caused animations to loop when talking to quest NPCs even if the character was not actively speaking>

111 - Fixed a bug that caused the Zoom in Camera feature when talking to quest NPCs. to not work outside of the lobby.

112 - Fixed a bug that caused the destination circle and the blue arrow to not show for quests outside of the lobby.

113 - Anamorphic Lens Flares are now disabled in the settings panel by default.

114 - Fixed a bug that caused the yellow quest markers on the map to not show if you surpassed a certain height while in the open area.

115 - Removed the mechanic that changed the background audio (BGM) when you engaged mobs.

116 - Added popup notifications when a color set is saved or reset for outfits or mounts in character customization.

117 - Fixed a bug that caused many notifications to show if you attempted to enter a Stronghold without enough SP.

118 - Added Fire Cubes to Epic Crates.

119 - Added Headgear, Capes, Gun Mods, Desktop Artwork, Dark Cubes (T2-T3) and Fire Cubes as potential rewards for the Daily Rewards interface.

120 - Fixed a bug that caused Pose3D scenes to save if you pressed backspace while typing the scene's save name.

121 - Fixed a bug that caused wood particles to spawn when shooting metal barricades in Freedom City.

122 - Fixed a bug that caused some details for gear to not appear correctly when viewing them in Extended Storage.

123 - Gear full set effect bonuses have been revised. Now a full set comes with a perk that is unique and geared for the class the gear is intended to be used with along with a stat bonus that again is inline with the class the gear is targeting. T3 versions of the gear will enable the visual aura effect. Skill points on full gear sets have been removed.

Full set effect bonuses are as follows. The idea is to create perks that would help to provide more fun ways to play the class.

Warrior Set Bonus (T1/T2/T3): When HP is below 30%, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent.

Tank Set Bonus (T1/T2/T3): When taking damage over 100 points, increase attack damage by 40/60/80 percent and health regen by 2/5/8 percent for 10 seconds.

Assassin Set Bonus (T1/T2/T3): When HP is above 80%, increase attack damage by 20/30/40 percent and running speed by 10/20/30 percent.

Healer Set Bonus (T1/T2/T3): When HP is above 80%, increase MP Regen by 40/60/80 percent and defense by 5/10/15 percent.

Sorceress (T1/T2/T3): When MP is below 30%, increase attack damage by 40/60/80 percent and defense by 5/10/15 percent.

124 - We've begun some work cleaning up skills stats. A lot of work needs to be done here so we will take it one step at a time. The first step is to clean up and sync the MP cost for skills. Our current build has skills costing more MP when leveling up the skill which is reverse from normal gaming logic. To keep that in line we have reversed the cost to decrease as skills level up. We have also synced the MP cost accross the type of skill. I.E. - All Q key skills cost the same MP. Below you will find the revamped MP cost for skills. 

Q KEY SKILL MP COST: 150/125/100/75/50 (LVL1/LVL2/LVL3/LVL4/LVL5)

E KEY SKILL MP COST: 200/180/160/140/120 (LVL1/LVL2/LVL3/LVL4/LVL5)

R KEY SKILL MP COST: 250/240/230/220/210 (LVL1/LVL2/LVL3/LVL4/LVL5)

Known Issue: Pressing Alt+F4 or clicking on the 'X' button will open the Exit Manager to force the proper method of exiting the application which is 'Quit Game' on the Exit Manager. If at that point you try to close the Exit manager to avoid quitting the game the Exit Manager will pop-up again expecting you to quit the game. This issue only happens with Alt+F4 or if the 'X' button is used to close the application.

IMPORTANT NOTICE: Due to the complete gear revamp inventory and storage items will be wiped for the 1.3.9a build. Due to the continued changes with the questing system quest progress will also be wiped.

120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!! 120+ Fixes, Mechs and Hover Bikes on 12/7!!!

Comments

and...how do you do to get this armor and the bike plz ?

Striker35430

WoW nice

Striker35430


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