SakeTami
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[poll] Speak your desire

Dear patrons!

ComeCloser is now full of good content with more and more to come! Adding content was very important since the game does not allow you to customize the characters or tailor your own experience, you know our philosophy well ^^

On the other hand, creating content is time consuming. It comes at the cost of other parts of the development like the technology and the gameplay. Now is the time for you to set our focus!

Comments

And adding additional voices would definitely be a great change. The same moans in every woman unfortunately make the atmosphere a bit damp...

Nieważne Jak

Update imminent ^^

Ben Dum

I hope it releases soon too

Jackson Meeks

Gentlemen, please do not leave this project. It has amazing potential. I hope you will release a new update soon!

Nieważne Jak

modding is not in the todo list. The game was not designed that way and I don't think it would be possible to add it now. As for pulling the clothes off yes, that would be possible and we will continue to experiment with clothes and eventually have some clothes that you can pull off completely. You know how much we love playing with clothes ^^

Ben Dum

I put gameplay, because I'm not sure if it's "tech" or "gameplay" but being able to pull clothes off the models would be great. Are there any plans for potential mod support? Like, community made models/environments/props?

Jordan Jorgensen

When can we expect the new download? Excited to see the new features.

Jackson Meeks

Tracking the hand would not be hard, even if the result is not perfect it would still be something. To be honest, I didn't do it so far because the game is primarily made for PCVR and I try to avoid Quest specific features, which is not the good attitude. Let me add this to the TODO list.

Ben Dum

Yeah, I use it quite a bit. On the one hand it's a bit jarring to have graphics over a low-res "real" world, but I like how all the furniture is exactly where I see it. Even if the finger tracking didn't improve: just having broad movement sync to my hands would be good. I guess figuring out a control scheme might be puzzling though.

Richard

Do you actually use AR in other games? I tested it with the color passthrough of the Quest 3 and never find any interest in it, for both games and videos. As for the replication with finger tracking, I wanted that but wasn't able to make it work properly because the finger were not tracked correctly when you hold something in the hand. I think this is better nowadays, though, and I should test it again.

Ben Dum

AR would be nice. Also: I know the FAQ says that hand-tracking is not convincing enough, but for the masturbation replication it would be much more convenient than strapping a controller to my arm.

Richard

Indeed teleporting between poses is not great. In the beta 0.20 update, we introduced smooth transitions, which is far better. We will add more and more smooth poses and rework the existing ones too. in 0.21, we will present a whole new system of animations too ^^

Ben Dum

I think adding more animations would improve it. Mainly for when the characters move around. It is sometimes hard to tell where a character goes when they just teleport during their dialogue. it also looks a bit funky when they change poses so suddenly

KulGuttFredrik

Thank you. It's a great concept and work. The models, the shapes, the animation and interaction is mind-blowing. Thank you for the hard work. I'll upgrade the pledge to check out 0.20

DurrbeleBumm

Oh I see thanks for the clarification, indeed 0.20 adds some shininess to the skin. It's not Cyberpunk 2077 but it's better than it was in my opinion ^^

Ben Dum

Skin quality. Lights. Details. I didn't mean real looking girls, but for example my favourite is Charlotte, I love the face and the hair, the tone of the skin, but I think it could be better detailed., perhaps some additional shine, instead of matte. Of course I have not seen the 0.20 update which might be already up to those mentioned.

DurrbeleBumm

I never intended to make realistic girls and I'm happy with this cartoonish stylized direction. What kind of realism are we talking about anyway? morphological? skin? attitude? physics?

Ben Dum

Tech. Quality before quantity. The game is a great concept but the models could be much more realistic.

DurrbeleBumm

I know it's not the topic of this poll, but maybe it can be included in the "Tech" section. Would it be difficult to add a Mixed Reality mode to CC? After trying it with VAM, it makes such a huge difference for immersion when the girls are there "with you," in your environment, as opposed to you being there in the VR environment. And especially with the CC "align world" feature, I think MR mode would be such a great addition. Just make all the walls "invisible," with the option to make furniture/objects used in the scenes also be "invisible," but retain collision.

Russel R

I think being able to change things like the outfits and make up are long overdue and will certainly make this game amazing. Also maybe having more strippable clothing would be nice for example being able to pull off Vanessa’s stockings.

Dopetahs

I would say content. Adding more people to each environment. Not necessarily to interact with but to act as NPC's. Like on the private jet or club for example.

Jackson Meeks

tech and gameplay mechanics ! content can be added later... anything that increases realism

tux99

tech all the way. There's enough content to keep me ahem...busy... but there's a lack of proper 1-to-1 interactivity that breaks immersion.

Bo

I'm torn between Tech and Gameplay. Orgasms are definitely overdue (!), but I think better genitals and more realism in general takes priority, especially when there is VaM.

Russel R

Indeed I've started working on a side project that reuse most of ComeCloser technology and assets but is something else entirely. The challenge is to make sure that both projects help the other so I don't have to split my time between the two much.

Ben Dum

To me, it's the innovative real-world interactions that make CC stand out. Synchronizing real-world objects with game world objects, real world movements with game movements, etc. Let other games be beautiful but shallow; let CC be the most immersive ever!

Robert Billings

Out of curiosity, did you already have any big plans for a project after CC?

Star Light

I chose content, but I'm actually more like 65% content, 30% tech, and 5% gameplay (orgasms primarily).

Tad Simmons


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