We are almost done working on our first Quest 2 standalone release, and it feels like having an affair... Can we talk about it?
Most of you don't own a Quest 2 and for the others, you already enjoy the game wired, using the full power of your PC. This release is therefore of little interest to you, and can even raise some concerns.
The Quest is an all-in-one, wireless headset running on android, basically a VR smartphone. It quickly became the #1 headset on the VR market and now have a major influence on the VR video game industry. It is good, because it brings tons of new players and creators. And it is bad because its graphic performances are so bad...
Some games have been severely downgraded to fit Quest capabilities, and some other will only exist for Quest... Nowadays, most of the VR games and experiences are primarily designed for the Quest and are ported on the PC just by adding bigger textures and some shadows. At the end of the day, the Quest tend to lower the graphic quality of the VR video games in general.
We have ambiguous feelings about this. On one hand, we think that the Quest can make our community of player grows, enabling us to create more content, with an increase rhythm. On the other hand, ComeCloser has always been designed as a high-definition, cutting edge experience and we don't want the Quest to lower our ambitions.
So we have decided to create our game primarily for PC (preferably with strong GPU ^^), and port the game on Quest by cutting some content and features out. Not the other way around. This strategy will allow us to respect our original vision, avoid any downgrade for you, dear patrons, and also to prepare for the future generations of faster all-in-one headsets (Quest 3?).
And you will now be able to bring us with you on holidays, which is sweet, isn't it? ^^
五靈封印
2021-05-12 13:45:39 +0000 UTCBen Dum
2021-05-12 12:01:15 +0000 UTCBen Dum
2021-05-12 11:58:54 +0000 UTC五靈封印
2021-05-12 11:00:24 +0000 UTCLVNDSCAPE
2021-05-12 09:45:56 +0000 UTC