Model is 'as-is', no expectations of support etc. etc., you know the drill. Notes/rough changelog:
-Spirit blossom textures upscaled 4x
-Some repainting of Wild Rift face to more closely match Spirit Blossom, using spirit blossom eye textures since they look nicer
-Rigged hair, with some internal geometry added to make cloth physics play nicer. The vertex group is called frameverts if you want to look at/get rid of these.
-Tail coloring is done entirely with shader nodes.
-Sorta got cloth physics to work on the the tails.
Download link: http://www.mediafire.com/file/oe434kpf2ii3e5o/ahri_blossom_wip1.7z