Here's my current Ahri model for blender 2.82+. Please note that this is very much a WIP and not a polished model release. There's lots of quality of life stuff not implemented (e.g. I broke MustardUI at some point and haven't fixed all the relevant setup).
Textures were upscaled from base, then repainted to fix any weirdness caused by this and to remove baked in AO.
It's based on the Mai model by Stcs04 and rigged by MustardSFM (https://smutba.se/project/29810/), though there's a lot of custom work. Especially because for some reason, the model is significantly more flat-chested than every canon Mai iteration?
Facial animation is done via shapekeys, except for eye direction, which is bone-controlled.
Anyway, there's some other stuff like an experimental IK rig to make tail animation easier, and a few body shapekeys.
Download link: https://www.mediafire.com/file/1edyxix1qadm799/ahri_wip1.7z/