Hello everyone, sorry for not posting for a while, but I assure you I'm giving it my all, if I didn't post anything it's because the result I got didn't satisfy me, so here's a preview of a work I'm starting to be proud of Goku Ultra instinct Unmastered.
I tried to make a shading mask for his hair too, I racked my brains on how to import it and so that it works with the lighting of the game, I finally succeeded BUT... the result doesn't suit me and I finally find the vanilla mask much more faithful to the anime,
On the other hand for MUI I would keep the mask that I created myself which in my opinion looks better than the one in the vanilla game.
So here I redid the musculature, Goku is wider, bigger shoulders, a thicker neck, more inflated trapezius muscles, slightly more voluminous biceps, I tried to have colors that are closer to the anime, I also redrew the shading masks for the face (even if there are still some adjustments) and that's it for the moment.
Sorry for the very long message but I had to justify the very long time, because indeed I have to edit each mesh of each outfit of Goku Ultra Instinct, in addition to realizing everything I have already said and the import in Unreal is hell.
Thanks again for the support ! and I'll try to get the mod out before the end of this week.
Edolial Henry
2025-07-30 10:50:56 +0000 UTCEdolial Henry
2025-07-30 10:50:40 +0000 UTCena
2025-07-30 10:12:58 +0000 UTCevilmaginakuma
2025-07-30 10:08:06 +0000 UTC