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Rovering to Sussex - Devlog # 4 (Quizzes and minigames)

Welcome back to another Rovering to Sussex devlog! This time, I'll talk about the quizzes and minigames that you will encounter in the game.

General

Every once in a while, there will be quizzes and minigames inside Rovering to Sussex. They are designed to be a fun little break from reading through the dialogues and to help you in getting to know scouting. Don't worry, they are fully optional though: the first time you are confronted with a quiz or minigame, you get asked whether you want to play them always or never, without being asked again, or if you want to be asked every time. If you chose to be asked every time, decisions that will lead to a quiz will be marked in a light green color like this:

And decisions that will lead to a minigame are marked in light blue:

You can always change your mind in the content settings of the game:

If you decide against playing, either permanently or for a single quiz or minigame, you will get another decision that determines whether you get the effect of winning or of losing, so you don't have to play if you don't want to.

Effects

So what happens when you win (or lose) a quiz or minigame? Usually, this will change your traits in some way and often, this will also directly add (or subtract) relationship points with some character. If you don't play, you will get the same effects from an additional choice.

If you actually play and win, you will get an additional bonus render as a reward.

Quizzes

The quizzes are short series of around three to five questions that test (and maybe improve) your knowledge about scouting. Depending on the question, you either have to pick one correct answer out of multiple or pick multiple correct answers without picking a wrong one. You don't have to be right on all questions to unlock the bonus render and get some of the effect of winning the quiz, but sometimes you may get a better effect when you manage to get a perfect score. Sometimes, you may get additional options if you have different traits (your character might already know the correct answer if he is quite nerdy, but you might also be able to dodge a question if your social trait is high). Previous decisions might also influence the options you get, making it easier to pass a quiz.


Minigames

The minigames show you typical activities of scouting. The way they are played varies, but they often have a time limit and need some dexterity. Like with quizzes, your traits can influence how easy it is to pass a minigame, especially tasks that involve manual labor may be easier of your athletic trait is high.

Phone minigame

In addition to the minigames that you encounter as you play along, there is one more minigame on your phone (we mentioned this in our first devlog that you can play almost at any time: Chicksaw is a jigsaw game where you pick pieces with your mouse and move them to the correct place. It should be pretty self-explanatory, but if you are stuck, there's a hint at the bottom that tells you how to play the game.

* Image blurred to avoid Spoilers


There is no time limit and if you complete the image, it will be unlocked for you to view in the bonus image gallery. Chicksaw has multiple sets of images that get unlocked one after another as you progress the game, so check back every once in a while for new images. There are five levels of difficulty in the game and every image is available only on one level. For each set of images, you have to complete the lower levels before you can unlock the higher levels.


Hidden Minigame

Finally, there is some kind of hidden minigame. I won't tell you more about this, you'll have to find it yourself, but it will give you access to a few small bonus scenes. As with the others, it is completely optional. If you don't find it or don't want to play it, you will still get access to the bonus renders in the end of the game.


See you next time!
RFB


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