Hi!
I'm posting a very, very short update in the devlog for the game Final Exam.
This post is short not because I've done little since the last update. It's just that the work done was routine, and I don't even know how to make it sound interesting.
There was a lot of coding involved. For me personally, coding is the most challenging part. Even though the code in the Construct 3 engine is presented in the form of ready-made blocks that you assemble like a puzzle, it's still quite difficult for me since I've never written programs before. The RPG Maker MV engine (which I use for my other game, Size Difference World) is much simpler compared to Construct 3. However, RPG Maker has far fewer features. Plus, RPG Maker doesn't allow creating platformers... I did watch several videos before, where people created platforming elements in RPG Maker MV, but it required installing additional plugins and adding complex (for me) scripts. I think all these difficulties aren't worth it to create a platformer on an engine, designed for JRPGs. It's much easier to learn the visual programming language of Construct 3.
Getting back to the development process, I want to say that I've created all the enemies for the final fifth level of the game. Now I'm working on placing them in the locations. This process will take a bit more time than for previous levels, as the fifth level has three locations. Let me remind that the previous level had two locations. Placing enemies in a level is also not an easy task, as it's essential to maintain game balance, not just place characters randomly.
I won't repeat why the game's working build isn't being updated. If someone doesn't know, please read about it in previous posts.
If you are interested in the progress of game development, please keep an eye on the posts.