"Final Exam" Game Devlog
Added 2024-08-04 19:17:18 +0000 UTCHi!
The devlog is continuing!
There is still so much to do! The to-do list is long. However, no matter what, the number of points on the list is slowly decreasing.
Last week, I started creating the debriefing scene after completing the first level. However, I pushed that task back a bit after a comment from one of the patrons.
The patron informed me of a problem that made it very difficult to get through the level. The problem was that falling into any abyss resulted in instant game over. This was a temporary fix, and I wanted to fix it after the post-level stage was completed. However, after the related comment, I decided that the post-level scene could wait a bit.
In the current working build, falling into the abyss no longer ends the game, but only takes a life. The player sees a size-difference cutscene, then returns to the start of the current location (not level).
In the future, a similar cutscene will appear when the player's life is taken after an attack by enemy girls. And, if all goes well, then for each enemy girl will be a different cutscene. I really hope that my idea will be realized.
By the way, I think I've done the summarizing scene of the first level too. I'll have to check something, but now I have neither time nor energy. I'll leave it as it is.
The post-level scene checks if all enemy girls on the level are destroyed, if all blocks are destroyed, if all coins are collected and if full health is saved. And, as for health - it can be lost during gameplay. There is a possibility to restore health on the level. The most important thing is that the health was full at the end of the level.
If each condition is met, the player gets additional points. And if all conditions are met, the player will see an additional cutscene.
Later will be added to increase the number of lives at a certain number of points. Also, in the near future, I intend to work on lowering the difficulty of the first level. I think the initial level of the game should be a bit easier.
Size-difference images were generated for all the above mentioned cutscenes. I would like to remind that in the final version of the game, all images created with the help of neural network will be replaced by the original ones.
The working build has been updated. Download link - in the attached post for paid subscribers.
Generated images - in the previous post for patrons.