SakeTami
dryadquest
dryadquest

patreon


Hi

Ok, I’m going to start releasing a major update tomorrow. First it’s going to be just a tiny part of the content I’ve written so far but there’s still too much work ahead to be done to stitch it all together so I might as well start pushing updates little by little. It’s ALMOST finished.

I really underestimated how much data I have to deal with. It’s like hundreds of thousands of words, hundreds of interactions, hundreds of items, and other stuff. It was harmless when I was developing the prologue but then... And it’s not even like 1/20 of the content I’m planning to create.

So I had to spend a great deal of time developing DevTools to mitigate at least some of this headache. But the result has exceeded all my expectations. Now the development is going to be considerably faster and smoother. Inadvertently I created an almost full-fledged game engine. I don’t know how many people are interested in creating content for the game but if you are, I dare say you will have the best tools for creating text-based adventures to date(unless there’s a hidden gem I don’t know of). I’m finishing writing documentation and going to release the source code soon after.

Anyway, I might have rolled the update today but I’m too tired to finish it properly. Peace y'all.


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