SakeTami
dryadquest
dryadquest

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Eggcellent Update and my thoughts about the developing cycle

This post consists of 2 parts: my rambling about the development of the game and the patch notes. So if you’re not interested in the former feel free to skip to the second part.

So, as you might have noticed I haven’t updated the game for quite a while. When I created dryadquest.com/beta I was thinking about sharing new content as I make it for a new dungeon but this approach turned out to be very flawed. Unlike many text-based games which consist of mostly independent scenes, every dungeon in my game has its own ecosystem with events and interactions intertwined among themselves(it might not be so prominent in the prologue but in the second dungeon it’s more the case, and even more so in the third one I’m working alongside on. Basically the more experienced I’ll have become, the more complicated the overall content is going to be). Anyway, what I’m trying to say is that there’s no point in posting unfinished content as it’s an unsatisfying experience for you and lots of wasted time for me scripting scenes that change on a regular basis. The problem is it really takes lots of time to create a dungeon(level design + events + battle encounters + sex scenes + items + scripting + debugging) and I’m just one dude doing all of this by myself. I’m writing this part of the post not because I want to complain(well, maybe a little bit as when I started the game I couldn’t even imagine how much juggling I’ll end up doing) but because I want to make it clear that creating a new area eats up lots of time. The point is when there’s no update or news for more than a month it’s not because I died(I’m working on the game every day and regularly checking any feedback), it’s because the content is not ready to be published, even as a demo version.

In conclusion, I want to say thanks to everyone for your support and for believing in me despite all this waiting. Making my own RPG was a dream of mine since I was a child(well, not that lewd at the time but time corrupt people, you know. Or was it the internet?). Anyhow, it is thanks to you that I am able to make my dream come true. This is going to be a really huge project and when I say I might still work on it in 10+ years, it’s not an exaggeration.

Now I’m finishing my rambling and present to your the patch notes(to test the new content you’ll have to start a new game):

You can access the new build on https://dryadquest.com/beta. 

Please do tell me what you think about new mechanics. 



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