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VANGUARD CAMPAIGN SETTING - PLAYER'S GUIDE

This is the current version of the player's guide for the Vanguard Campaign Setting. It is 'presuming' Lancer as a gaming system, but other than a few notes here or there it is easily compatible with other systems.

This player's guide is meant to be easily shared with all players or potential players of the campaign.

I also made a variation of this guide here that I'm still testing out, let me know what you think of this webpage version.

Note that the GM's guide, available for those who purchase the flow collection (if you're a non-subscriber), has all the tokens and a detailed session-by-session guide for the mini-campaign. (This is also available to those on the ADVANCE tier and will be made available to all subs over the next few months.)

The embedded text version is below:

VANGUARD CAMPAIGN SETTING PLAYER’S GUIDE

By FNFN ART

Overview

The distant future has seen humanity reach out beyond its cradle on Earth. 

The first aliens encountered in this new frontier were the Pocam. The Pocam, intelligent and skilled, soon found ways to communicate with humans. Slender, typically five feet tall, with skin that chromatically shifts in response to their feelings, the Pocam are a fluid, technologically savvy people. In the early years, Terra and the Pocam began a gradual introduction to diplomacy, which was soon formalized as peace.

A pocam mech pilot

But an ancient enemy stirred in the depths of space. The Gen-Forgers—engineered bio‐constructs bent on consuming all sentient life—emerged as a nightmarish threat. The first recorded strike fell upon Centauri V—a dusty, agrarian terran world on the fringe of charted space. Terran forces saw scattered signals of hulking beasts, snarling monsters, and then silence. When they finally reached the planet, unable to quell the infestation, they nuked the planet from orbit.

Helmet-Cam Footage Sent back from Centauri V the Day of the Attack; the most broadcast footage in Terran history, and shared with the Pocam.

This attack led to a closer bond with the Pocam. The two cultures overcame fear and misunderstanding to form the Terran–mocap Alliance. Through this union, mocap scientists shared their advanced “interface” technology—an organic, thought-responsive system that would become the heartbeat of every Alliance mech.

Under this Terran–Pocam Alliance (TPA), “mechs” (gigantic piloted combat frames) evolved dramatically. Early Terran designs emphasized raw firepower and armor, but mocap adaptations introduced a near‐symbiotic interface that let pilots fuse mind and machine. Pilots speak of “riding the current,” a sensation where the mech feels like a living extension of their own body. When synched too deeply, it can induce unpredictable physiological and psychological effects—an occupational hazard accepted by every Aegis Squadron member.

The War with the Gen-Forgers has begun—an all‐consuming struggle that forced the Alliance’s finest pilots and mechs into deadly conflict across multiple star systems. 

Everything in this guide can safely be regarded as common knowledge by all players playing the game and by all characters in the game. 

Fitting Your Characters into this Mini-Campaign

You are a mech pilot of the TPA Vanguard. You are the first line of defense for the Terran-Pocam Alliance (TPA). 

Welcome to the war.

Life in the Fleet is one of discipline, camaraderie, and purpose. You are part of an elite fighting force, and the bonds you forge with your squadron mates—human and Pocam alike—are often stronger than family.

You serve aboard a massive Aegis-class mech-carrier, a mobile starbase that is your home, your fortress, and your entire world for patrols far from Terra (Earth).

Typical start-of-campaign characters are:

What is Known about the Gen-Forgers?

At the start of the campaign, not a lot is known about the Gen-Forgers, but characters would have:

The capital ship that nuked Centauri V to quell the infestation there was in turn destroyed by a Gen-Forger Capital ship. In those first hours, the Terran capital ship thought the infestation of Centauri V originated from that planet. Only after they were in turn attacked by a capital ship did they realize the scale of the threat. As such, your character also knows:

Generally, I’d discourage players from having already established too much history fighting the Gen-Forgers, as this might dampen the thrill of discovery as this mini-campaign progresses. Indeed, you might either answer, or get hints of answers, of some key questions about the Gen-Forgers. 

Questions about the Gen-Forgers

Here are questions that are still actively debated in the alliance about the gen-forgers. 

The Tools of the Trade: Your Mech & The Pocam Interface

As an Aegis Squadron pilot, you psychically bond to a thirty-foot war machine, a marvel of joint Terran-Pocam engineering. At the start of the game, this will be based on the Lancer Everest module. 

But the true miracle—and the greatest personal risk—is the Pocam Interface.

Every time you sync with your mech, you are rolling the dice. You are channeling alien power to fight monsters, but the power itself may leave its mark on you, changing you into something new and unexpected.

How are Terran-Pocam Relations?

Generally speaking, Terran-Pocam relations are good. The Pocam saw the Terran footage of the Gen-Forger attack on Centauri V. If you’re playing a Pocam character, you’re welcome to devise any incidents of Gen-Forgers destroying Pocam capital ships more recently, in the last two or three years, driving home the importance of the Terran-Pocam alliance. 

That being said, Terran and Pocam relations are only decades old. Many norms and customs may still be distinct. You’re welcome to lean into cultural misunderstandings. 

With the Gen-Forger threat, both sides of the alliance have an interest in keeping things smooth. There might be holo-sim shows on earth showing romantic dramas between human and pocam characters. It is possible for Terrans and Pocam to reproduce together through Pocam energy fields on the Pocam planet of Resonance Prime, although not enough time has passed for these children to be fully grown as this campaign begins. Player characters might see propaganda supporting the war effort during downtime on their home planet, if they have access to it.

Temporally Situating Your Character’s Life

This module is written from the perspective that the encounters with both the Pocam and the Gen-Forgers have occurred within the single human lifetime leading up to this campaign. This means, you might think on your character’s life and key moments from it. This has been a transformative era for both the Terran and Pocam people.

While you and the GM are welcome to adjust the timeline to work best for your intended backstory, we might think of first contact with the Pocam as having occurred 20 years ago, formal peace with the Pocam 10 years ago (leading to an explosion of cross-cultural contact and research), and the first encounter with the Gen-Forgers (the annihilation of Centauri V) 5 years ago. At this point, much is still unknown about the Gen-Forgers.

The TPA Vanguard - An Overview

The Aegis Carrier TPA Vanguard is a formidable vessel within the Alliance Fleet, a symbol of the combined military and scientific might of the Terran-Pocam Alliance. This ship is where the campaign begins. At over two kilometers in length, it functions as a mobile starbase, capable of long-duration patrols deep within contested sectors of the Andromeda galaxy. Its primary mission is to serve as a launch platform for the elite Aegis Squadron, a specialized mech unit, and to act as a command-and-control center for Alliance operations against the Gen-Forger threat within the Andromeda sector. The ship as a whole houses a complement of nearly three thousand crew members, support staff, scientists, and pilots.

Command & Operations

Aegis Squadron Facilities

Medical & Science

Crew Habitation & Recreation

Engineering & Support

Other Major Locations

Terra and Terra Station Prime 

Terra remains the cultural and political heart of the Alliance. Terra Station Prime, orbiting Earth (Terra), functions as the primary fleet anchorage. Terra Station Prime is a massive, primary space station—a veritable city in orbit. It's the central hub with docking rings for starships like the SFS Vanguard, commercial and recreational sectors (like the bars and restaurants), and general crew quarters when ships are docked.

Andromeda System Subregions

Andromeda Research Station Delta Psi: A joint Terran–mocap laboratory platform situated in a stable Lagrange orbit. Staffed by Pocam xenobiologists and Terran engineers, the station’s primary mission is to study captured Gen-Forger bio‐construct specimens and develop countermeasures to Gen-Forger infiltration tactics. 

Upsilon Andromedae System: A binary pair (F type primary and red dwarf secondary) with gas giants orbited by resource-harvesting platforms.

Scattered terran settlements on a variety of stars.

Playing Terran Characters: Life Before The Flow

This guide provides a contextual overview for Terran characters, particularly those who grew up on or around Terra itself in the two decades leading up to the current conflict. This is the world that shaped you.

The Pre-Contact Era: A Golden Age of Complacency

More than twenty years ago, humanity was the undisputed master of its domain. The Sol system was secure, and a network of fledgling colonies was slowly expanding into nearby star systems like Alpha Centauri and Tau Ceti. Life on Terra was, for many, a story of progress and stability. It was an era defined by:

Contact Day: The Paradigm Shift

About twenty years ago, everything changed. "Contact Day" is the most significant event in modern history. The arrival of the Pocam was not an invasion or a hostile encounter, but a serene, baffling, and world-altering appearance.

The Gen-Forger War & The Modern Era

The age of peaceful cooperation was brutally short-lived. The first Gen-Forger attack on an outer colony, Centauri V, was a cataclysm that defined the Alliance's purpose.

Where did you grow up? 

Not all Terrans share the same experience. Where you grew up—on Terra itself, the station above it, or out on the fringe—profoundly shapes your perspective on the Alliance and the war.

Terra: The Core World

Terra is the cradle of humanity and the political center of the Alliance. It is a world of immense cities, managed ecosystems, and deep-rooted cultural traditions. Life here is generally safe, prosperous, and heavily influenced by Alliance bureaucracy.

Terra Station Prime: The Gateway

Terra Station Prime is humanity's crowning achievement in space engineering and its primary interface with the galaxy. It is a city-sized orbital station that serves as the main administrative headquarters for the Alliance Fleet and Planetary Defense Directorate (PDD), as well as a bustling hub for trade and research like the Hippocrates Institute. Created even before contact with the Pocam, some characters might have plausibly grown up in orbit around Terra.

The Colonies: Life on the Fringe

Life on the outer colonies is vastly different from the security of the Core. These worlds represent humanity's ambition, resilience, and vulnerability.

Family on Resonance Prime?

If your character is deeply invested in Pocam relations for reason, or has family in a political relation, you might have lived on the Pocam Homeworld of Resonance Prime for the last decade, although you probably didn’t grow up there entirely. In this case, see the notes on Playing Pocam characters, up next.

Playing Pocam Characters

The Lancer setting assumes all characters are terran/human. In this setting, there’s no particular reason your pilot can’t be pocam. Mechanically, I would just create the pilot identically to a human, although you’re welcome to talk to your GM about changes you think would be fitting.

Pocam characters likely grew up either on Resonance Prime, the Pocam homeworld, or on one of their outlying clusters or moons, which have been settled for decades.

In playing your pocam character, some things you could explore (in all player groups):

If you and your GM are interested in exploring sexuality, identity, or relationships, you might further consider:

Growing Up On Resonance Prime

Resonance Prime is the political, cultural, and spiritual heart of the Pocam civilization. It is not a single planet but a complex system located deep within the Pocam sector, notable for its unique and breathtaking astronomical features. The entire system is enveloped by a vast, luminous nebula that constantly shifts in color, threaded with filaments of cosmic energy. Rather than orbiting a single star, the system is illuminated by the nebula itself and the rhythmic beams of two pulsars locked in a tight, gravitational dance.

Below is a summary of key locations within the system.

Resonance Prime Station

Prime III Gamma (The Resonator Moon)

A smaller moon orbiting the main planet, renowned throughout Pocam space as a place of profound spiritual and cultural significance. Its surface is composed almost entirely of massive, interlocking crystalline structures that hum with a low, resonant energy.

Prime IV

A large planet within the system, notable for its unique and hazardous environment.

Playing Other Characters

While “humans/terrans” and “pocam” are the main thematic ideas this mini-campaign is meant to explore, there are other scifi concepts you could work out with your GM, such as increasingly cybernetic characters, or even android characters (see Unit 434). Generally speaking, if you have a cool idea, I’d just try to work it out with the GM and see if it sticks.

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With these facts in mind, your characters step into the cockpit—mech interface humming beneath their senses—as the Alliance bristles for the next strike against the Gen-Forger onslaught. The frontier of Andromeda beckons.

This should be most of the information you need to start thinking about your character for a game of VANGUARD. Good luck out there, pilot!

VANGUARD CAMPAIGN SETTING - PLAYER'S GUIDE

Comments

Felt you weren't going that way but thought it could be a fun spin 😁

Silvershadowdrakes

That's not the direction the module currently goes in, but I like leaving lots of unanswered questions, and it's absolutely the direction a longer campaign could go

FakeNamey FakeNamey

Interesting world building, part of me wonders if the Gen-Forger aliens could be secretly modified creations of the Pocam sent to a Terran planet to push Terra-Pocam alliance so Pocam can infiltrate and control the Terrans. My thoughts on reading this.

Silvershadowdrakes


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