I feel like "downtime" is an interesting concept that a lot of games avoid. Generally in a tabletop game, everyone basically is aware of everything that happens at the table, so sometimes it's tempting not to have 'solo' scenes since it can risk being boring for the other players. Some games try to manage this by having downtime systems that allow the character to quickly establish what they do when they're not around the rest of the party.
FakeNamey FakeNamey
2025-03-24 07:30:51 +0000 UTCBenjamin Margolis
2025-03-24 02:22:12 +0000 UTC