Important questions for future Larky Games : Part 3
Added 2025-03-03 12:21:20 +0000 UTCWhile working on only one love interest helps me a lot time & animation wise, I still occasionally miss making games with multiple LIs.
Which one do you prefer? One love interest with customization (like Roaming Everdawn / Cursed Covenant) or defined multiple love interests (Oathbreaker / Cardinal Cross)?
Comments
As much as I prefer quality over quantity, I find that one love interest lowers the replay value for me. I'd rather have a couple, balanced and fleshed out loved interests than one singular choice or a plethora of characters with little content. I tend to play VN and otomes multiple times for other characters, routes and decisions and put many hours exploring the content in Oathbreaker.
itsrose
2025-04-19 02:01:47 +0000 UTCI do like the ability to customize a single love interest as it helps with replay value. But I also like more options for the same reason of wanting to see different things. I'm not asking for like 8 or 10 different options, even if it was just 3 or 4 that's fine.
LukkaDev
2025-03-04 22:29:58 +0000 UTCIβm all for multiple love interests! It makes the game way more fun to replay and lets me experience different love interest π€π
πMilaπ
2025-03-03 14:14:37 +0000 UTC