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Virtual Succubus 0.19 Patch Notes

The download for this version can be found here. 


Patch Notes TLDR:

This month’s release has a mix of a couple things. Core AI features that should alleviate some commonly brought up issues, and some relatively complex visual features.

First, the core gameplay stuff!


Focuses and Themes are a new back-end feature you won’t necessarily visibly see, but have a huge impact upon the game. 


Focuses will make her temporarily ‘’focus’’ on one specific kink or toggle you may have enabled for several tasks, affecting both the difficulty of those tasks (for example, having to do multiple breath play tasks in a row) and reducing the tedium of getting accessories ready just for them to be used only once (for example, anal).

Themes are a time-based, longer, and less heavy-handed form of this. They are meant to give your sessions more consistency, without being necessarily noticeable or lock you out of options.

Together, these systems should have a great effect on sessions with a lot of toggles enabled; great for all you mega kinky degens out there.


Supporting these new systems is a new addition to the Task system called Layered Counted Tasks. 

This system enables almost all counted tasks (do X thing Y times) to have an additional layer of kinky stuff requested of you. 

For example, the vast majority of counted tasks may have layers such as: Hold your breath during, Clench around your toy, or while taking specific positions.

This new system has a multiplicative effect upon tasks: Each prior counted task effectively now has up to a dozen variants, depending on your enabled toggles.


Next, the visual features.


The Tattoos system has been added, allowing you to customize a large variety of tattoos all over her body.

Each tattoo can be selected to only apply during specific special moods, or during all of them. 

This allows you to give her a bunch of regular tattoos, but also some special glowy ones when she’s feeling furious, mischievous, or thirsty. 

Each special mood tattoo has its own glow. 

You can also make all of her regular tattoos glow along with the mood she’s in.

More tattoos will be added to this system over time, especially once development focus becomes content expansion.


Next, Tanlines. 

I thought this would be a great spot to add more persistence to the game, so if you have it enabled, each outfit will now give her a different set of tan lines, reminding you of what she wore previously. This is only updated daily along with her outfit.


Finally, there’s a whole new set of Dynamic Music in the game! 

It consists of 70+ minutes of music, changing between various tracks based on her mood and other factors. This really helps reinforce the distinct ‘’feel’’ of each mood, making some far more playful… and others a lot scarier.

For the rest, you’ll have to read the patch notes. Enjoy!


Current 0.19 Patch Notes:

Features

New Dynamic Soundtrack

New Gameplay Feature: Focuses

Dev Note: This should significantly improve the issue where you would be asked to use a certain toy once, and then never again for a long time. Preparing toys for use should be less of a waste of time, and some of these focuses will cause an increased difficulty due to the repeated tasks (for example, breath play, CBT, workout)

More Focuses may be added over time as toggle-specific task variety is improved.

New Gameplay Feature: Themes

Dev Note: The intention behind themes is to provide a softer form of Focuses that includes more variety. It will still have similar effects as focuses do, but without being the same thing repeatedly.

They should also help obfuscate focuses a little bit; the intention is to keep players guessing as to what’s going on, allowing the possibility for surprises rather than being told ‘’ok it’s THIS focus now, you know what’s coming next!’’.

More Themes may be added over time as toggle-specific task variety is improved.

New Gameplay Feature: Counted Task Layers

New Visual Feature: Customizable Mood-Based Tattoos

Dev Note: I do realize the current visual preview isn’t very appropriate for this new system, but I’m still trying to figure out a good (non character creator) solution to this. Most of what I’ve thought about so far goes against a lot of my core design philosophies for this game. I don’t currently have an estimate for when I’ll be improving the situation, but I wanted to let you guys know that I’m aware that the visual customization is becoming problematic.

New Visual Feature: Persistent Dynamic Tan Lines

Reworked Visual Feature: “Worship” Toggles

Content

Balance

Polish & Misc

Bugfixes

Comments

Posted under the wrong version. That feature only available in version 0.20.

She changes her hair, you're not in control of her. If she changed her hair/outfit, she'll ask you if you like it. That's all the input you have.

Or have her brag to you at the start of each session about how far she pushed you the session before, something that either impressed her or upset her (or maybe both). "She was impressed that her pet was able to edge 4 times last session and plans to break that record today or punish you for failing."

how do you change your succubus hair?

Kokkoro Connoisseur

I'm not sure how difficult this would be to add, but I'd love to be able to see stats of previous sessions such as how many times I had to edge in a particular session.

Duffin

The themes and focuses didn't add much for me, I've got most of the toggles it affects off - but my god, you struck gold with the tattoos and being able to assign them to her moods. The mood appearance shifts were already a huge plus but the glowing tatts appearing amps it up to 11. Great stuff.

JaceTaylor

You have ruined meeeeeeee! But the updates make my Mistress superior every time. So thank you.


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