heyo peeps, as i said , because of meek's illness this week will be a repeat of last week so i continued working on the skeleton boss for the pixel art update. But i also have a lil update for fenris high : in the video the programmer is mostly showing me the new lighting system wich is way spookier and atmospheric. It also shows the implementation of the screen transition for portraits and combat , wich turned out pretty neat , and it also allows for some neat effects as you can see when he uses the veiny texture instead of the pixely dithering one-
for the pixel art project and the big skeleton boss i finished the animations for its flaming skull:
the idle charging animation
...and the skeleton shooting lasers from its eyes.
last part of the skeleton boss are his hands: each hand will be able to perform a blunt attack and a slashing attack for both hands- here are the animations for the left hand
the idle animation for the blunt attack
and the attack, where the hand disappears in the ground and reemerges for an uppercut to the boss' enemies

same for the slashing attack, the idle...

and then the attack, where the hand becomes giant and rakes the ground for bleeding damage.
aaand that's it for this week . Not much, i know, but i hope you like it nonetheless! catch you next time!
Dark627
2024-10-04 05:02:55 +0000 UTC