heyo peeps, new week, new update! i'm happy to say the whole shebang with the minigames is almost over, i've almost completed all the assets and only minor stuff that i can knock out quickly are left.
for the actual fishing part, andy needed a fail animation if you aren't able to catch your prey:

and when you do catch it, i though a little zelda like animation to show off what kind of thing you fished out of the lethe would've been nice.

after that all that was left to do was draw and animate the rest of the available catches:





each one of these will award a different amount of points, with the horny fishies being the lowest tier of catches (it's not what you've been sent out to fish) the heads with the small leeches being the mid tier, and the heads with the big leeches being the highest tier.
all that's left now is to draw some bubbles to indicate the fishing spots and a gui (graphic user interface) element to represent how far you are from the goal and of course the meter for the actual fishing part.
on the programming side rick is making excellent progress for the shooting gallery minigame and will soon be able to tackle this one, so things are proceeding smoothly!
well... that's pretty much it for this week, sorry for the late post, but i hope you enjoyed the update nonetheless! until next time peeps!
Hon3ybazzer
2021-05-01 19:54:59 +0000 UTCShiny Skunk
2021-05-01 01:33:55 +0000 UTCAdam
2021-04-30 11:47:11 +0000 UTCNeth Rusiki Azhti
2021-04-30 03:49:59 +0000 UTCHinner
2021-04-29 23:53:32 +0000 UTCLee Evergreen
2021-04-29 23:25:59 +0000 UTC