heyo peeps, this part of the game is sure taking a lot of time to finish heh ^_^' we didn't exactly expect this, as the minigames are supposed to be fairly quick, but well, making look and play good is probably take a bit more effort than your average run of the mill shenanigans, not only because of the amount of spritework they need, but also because AGS isn't technically made for this kind of things? anyways, Rick has implemented most graphics for the second minigame and the first one is basically done..

and speaking of spritework , i've started animating andy's sprite in the fishing minigame,
and boy did the task kind of kicked my ass XD i'm still not satisfied with this idle animation, but it'll do for now.

of course andy had to be able to move around the river lethe with his boat, so i also animated that. For some reason , this one i knocked out fairly quickly even if it's kind of more complex of an animation

aand well my time kind of ran out when i started the animation for andy catching a
uh "fish" (they're technically eiteher heads of the damned or lethe monstrosities, but yeah let's go with "fishes") This one will be a bit more complicated because i'll have to synchronize the boat movements to andy's, but i'm pretty sure i'll have it figured out next week, along with a couple results for andy's catches.

anyways that's all for today! hope you enjoyed this lil update! hopefully more to come next time!
Adam
2021-04-17 14:11:25 +0000 UTCbluedude
2021-04-17 03:05:17 +0000 UTCforeverVoyager
2021-04-16 13:12:54 +0000 UTCHinner
2021-04-16 10:46:50 +0000 UTCKai Leverett
2021-04-16 02:02:56 +0000 UTCYulen
2021-04-15 22:46:33 +0000 UTCRobert Smith
2021-04-15 22:32:28 +0000 UTC