SakeTami
Swelladia
Swelladia

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Suggestion Box (October '25)

Ends 11/15/25 @ 11:59 PM CST!

The theme for this suggestion box is Mischief!

Think along the lines of something like a pet wind-up maid that occasionally inflates the player if they idle too long, or a floor trap that inflates NPCs!

Comments

What makes witch so much fun in DFO it's a multi tiered gambling class, rather than just flip a coin to see if you win or lose. To use the skill Florae Collider as an example (https://wiki.dfo-world.com/view/Florae_Collider) summon a tesla coil attached to a giant hampster wheel and either: Success: witch runs in hampster wheel electrocuting nearby enemies. Super Success: summons and even bigger device that does more dmg and inflicts shock status. Failure: The witch trips tumbles around inside the giant hampster wheel electrocuing herself and doing minor damage to her and near by enemies before the machine explodes throwing everyone up into the air.

whee993

Ahh I see Patreon doesn't allow me to add paragrah spacing and enter sends messages immediately. Sorry for random deleted messages I'll copy paste from notepad to make things more readable. Gameplay mechanics: When I think mischief I think friendly fire with a sprinkle of RNG mechnaics on top. You know high reward with the risk of totally screwing over your teammates like Gadabouts the clowns/bunny girls from dragon quest, witch from DFO (the best RNG class in a game will talk about more later), or any of the Japanese only Bobobo GBA games. I feel like a lot of these would fit better on a mischevious npc party member that keeps trolling you, but I guess they could be player skills/class. -Light inflation but on 2-4 random targets (friend/foe) -(passive) use ally randomly as a shield when taking an attack -inflate an ally and then roll them at an opponent dealing damage based on their size. -Transfer a portion of own size to ally target. -Transfer randomly chosen size/buffs/debuffs (pick 1) from random target x to random target y. Think Mario Party transfer RNG. Would probably need to be limited by a resource or cooldown. -Create a wheel (summon) that spins every turn inflating (or other things) to a random person. -Inflation amount that decreases over time (programmed like affliction as direct dmg that does a negative dot dmg). This is more of a workaround if the above do too much friendly fire damage or for a big burst damage skill with a draw back. It's based on Illusion Controller's Spectral Wounds from City of Heroes. Basically the idea was you hypnotize your opponent to think they've been stabbed through the chest taking a ton of burst damage, but as they realize that the wound is an illusion, they start regaining their health over time. Story: -Help/stop a Poppeteer from creating a collection of inflated villager poppets. Location: -Fun house -Mirrors that have distorting effects on party -Haunted house with spoopy ghosts -This seems like this might already exist once you get the basement key, but it's hard for me to tell at the moment because it keeps failing to load a hallway down there. There's been indications in other places that my save might have been corrupted, but that's beta for ya!

whee993

Trees that if you try to chop, they jump scare you and inflate you a stage.

General Zeta

I do really like the wind up maid idea. I'll toss it in with the twist of maybe instead of just inflating you it offers a drink/food with a random effect. Drunk, blueberry, a big drink for straight inflation, and maybe even crazier things like combustion juice. Bonus points if it makes snide comments depending on the drink, 'Hopefully Master feels a little less blue' 'Seems this went to Master's hips' 'Anymore and I'll have to get the broom, Master.' 'Looks like I'll need to find a new Master...'

Imposter Iriamu


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