SakeTami
Swelladia
Swelladia

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1.1.w.2 Build + Patch Notes

Here are the patch notes for 1.1.w.2! This patch is missing some of the stuff that I said would be implemented in w.2, as I’ve been focused on a lot of other things such as: map redesigning, rewriting the overarching story to be more interesting, and creating assets for the Player & NPC face sprites for the upcoming rework. (I’ve gotten like 30/60 parts for it done so far, but I’m going to space out work on it going forwards!)

I plan on putting out a follow-up patch this week. This will include the puffkiss minigame, a lot of new SFX, more music for quest cutscenes, and a whole lot of bug fixes. I’m hoping to get all of this and bounties done over the next week, but that is by no means a promise. 

I’ve put off redoing the script that causes all the phantom NPCs for a bit longer, as this will be something that I won't be able to push out updates while it’s in development, similar to the UI changes. The goal of this will mostly be to ensure there are no discrepancies between copies of a character, but will require a lot of rescripting. 

A lot of the newer QoL content like the day/night cycle is still quite buggy as well, so bare with me! It’ll be fixed shortly. I just wanted to put it out as soon as possible since its been so long since the last WIP release.

Additions

Balance/Changes

Bug Fixes

Comments

Yeah, I'll put a fix out later tonight fixing that and a bunch of other issues that got reported on Discord today!

Verblimp

You're probably already aware of it but in case you aren't I keep getting an error message at the start of every battle: "There is an error with "$gameParty.members()[0].isClass($dataClasses[2]) $gameParty.members()[0].isClass($dataClasses[5])""

Tavish


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