Progress Report 2/1/25
Added 2025-02-01 12:35:51 +0000 UTCHowdy, everybody! This is just a little check-in on what I've been working on! I was "taking a break" this week, to work on schoolwork and other things, but instead of doing other things I just worked on more "for fun" additions to the game rather than bugfixes and content additions.

As you can see in the image above, I have been working on a major UI overhaul! This will take place in both the overworld and combat UI. I'm still working on implementing them into the game, but the assets are all created.
Noteworthy UI additions include a reactive image of your character, and a new hotbar system! Each playable character model will have its own reactive portrait that will get increasingly flustered as your character expands! UI elements will be toggleable, and can be hidden if you don't want them to show!
The hotbar system will be part of the gradual shift away from the typical RMMV item menu. This system works similarly to the already existing single item slot on the UI. You can select a slot with 1-6 (I've expanded it since taking this screenshot), and by pressing "C" you can use the item in the selected slot. If you press "Q" you will pull up the item menu and select the active item for that slot!
There is currently an accessible grid inventory system by pressing "I" in the game, but I need to retexture it to fit the rest of the UI, and fix the innate bug in the plugin that makes the item descriptions run off of the boxes and break apart at odd intervals.

As you probably noticed in the UI preview above, I've also been working on day/night cycles! Each in game day is 24 minutes, and has a gradual transition from day to night with evening map tints! This will appear both in and out of combat, and I plan on adding night specific creatures in update 1.2.
The day, evening, and night all will have individual playlists of ambient music, as well as ambient soundscapes to immerse you in the game's world! Think crickets and wind at night, and more leaf shaking noises during the day. Everything related to the day/night cycle will be available in the second WIP (more on that in a moment!).
I am also working on a weather system, which I hope to get done by Tuesday, when I formally return to working on the relevant 1.1.0 content.
WIP #2 update: Once my "break" ends on Tuesday, I will go through and compile the listed bug reports across Patreon/Itch/Discord/etc. and add them to my to-do list for WIP #2. The new content additions (off-hand items, sorc rework, poppeteer class, etc.) are mostly done, so after that I will just need to work on sound design for the above mentioned topics, as well as other abilities and some smaller QoL things.
The name WIP #2 is misleading, as I will likely release it in smaller chunks as I get more things done, like I have for a lot of the content (such as the still in-development sorcerer rework), over time! I've got a LOT of bugfixes I need to do, so you can expect those and bits and pieces of content to roll out gradually rather than as a big "WIP TWO!!!" style of update. Generally for the next week or two you can expect updates about 2x a week, if all goes well.
Thanks for reading this! If you skipped to the end.... that's fine too. I guess... whatever :\
Comments
I love the idea of different time having different ambiance, but it also makes me think of like going into town, walking past the window and the ambiance shifts to a more *ahem* questionable nature ;p could be a nice little Easter egg peeking into the window. Just watching someone else in their relationship haha, but in either case I hope your school work goes well and thanks for keeping us in the loop make sure you take a break for yourself too hehe
Sallem 58
2025-02-01 12:52:07 +0000 UTC