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PEAK Isn’t Just “Friendslop,” It’s a Great Indie Success Story | Unpacked

This week's episode of Unpacked is now available!

PEAK Isn’t Just “Friendslop,” It’s a Great Indie Success Story | Unpacked

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See, a £5 price point for a full game I can get on board with. I can absolutely browbeat my mates into paying that so we can have a fun few hours but a lot of games are a bit much to justify for the weekend a fortnight we get to game together.

Tim Wilson

With all due respect, I think the main reason friendslop games are offering a unique gameplay experience is because it's such a new genre. It's not going to take too long before we see a lot more low effort shovelware being pushed onto the storefront and since the appeal of the game is doing silly stuff with your friends, there's a decent chance that said shovelware will still do well commercially. You of all people should understand that a solid core gameplay loop isn't actually what makes games succeed. It's the game's potential for sex appeal, comedy, or the appearance of high production value. (At least, those are the elements I perceive as contributing to a game's success the most) Also, as a side note, I wonder how it feels to know that two of the most successful indie titles of the past year were both created in a Game Jam. Props to Aggro Crab for doing so well, it's good to see a smaller studio selling so many games. But if I was an indie dev, I'd be a little demoralized seeing games completed so quickly doing so much better than games like Yaoling: Mythical Journey which were not conceptualized or had a working prototype within a month

Ryallen


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