Yes, another month has passed...
To appease this bad news, today's Notice is also accompanied by several scenes.
Last time, I mentioned that I had made some character improvements.
Actually, when I just applied them to the existing scenes, I didn't notice much, but after finishing the facial expression settings today, I can finally accept the results as a success.
Okay. At least, I'm very satisfied with the thumbnail.
I'd love to jump right into the talk of my work, but I think this order will make it feel less like an excuse. This isn't important, so feel free to skip it.
I've probably mentioned several times that I feel quite stressed before starting work. However, I always try to look at the cause objectively. It's not that I dislike the work itself, but rather that the anxiety of reality often gets contagious. Seeing how I've immersed myself in my work without much thought once I start... I think that's still the case.
I'm well aware of my weak mentality, so I make a lot of effort to take care of myself. I often take note of and reflect on the impressive comments of others. Lately, the saying, "Passion doesn't last forever. Neither does boredom." I've been struck by it. I've been able to relate it to my own experiences, but I'll keep this notice from getting too long :)
Oh, but I still have to talk about this.
My Mualani recently became a C2, and she has her own weapon. I'm very satisfied with her appearance, personality, and in-game performance.
It's all thanks to you all. It's definitely a lot of money, so I couldn't be at peace with the official broadcast statement that "Genshin Impact has no intention of making money,"...... but nothing will change.
I'll still play Genshin Impact, create Genshin Impact works, and intend to make breakthrough to some of the characters in my work. Kokomi is already C2, Ayaka is C1 (This is also one of the reasons why she lost to Kokomi...) and Furina is C2... but why can't the Traveler win when she's C6? lol
Anyway again, it's all thanks to you all . Thank you.
A keynote I've been pursuing since a certain point is to add "irregularity."
To avoid monotony, I'm trying to insert some variables between patterns and prevent the girls from sharing the same beat. It might be a hassle for me, but I think it's worth the effort. Seeing someone being criticized for "self-replicating" made me reflect on myself as a creator. Not everything can be new, but I shouldn't give up trying.
I'm also trying to pursue more detail in facial expressions. I've realized that, in addition to the large transitions I've seen so far, more subtle movements need to be mixed in for a more natural look.
Yes, this has been a long-term goal, but my immediate goal for this piece is to add a climax. This, too, is a slightly different approach to how I've expressed climaxes in previous works.
I plan to flesh out the version I've uploaded this time and then create a version that includes a climax. Of course, this could also be applied to other simple, repetitive ugoiras. Well... I've also planned out the full animation scenario, but I'll make the decision once the above steps are complete. As you all know, I get tired easily.
So, this concludes my notice.
Please take care of me this month too!