SakeTami
leon
leon

fanbox


July's Notice

This time too, fortunately, I uploaded it before the month passed...


However, since Fanbox uses a system where payments are made at the beginning of the month, I always feel sorry for uploading it so close to the deadline.


At least, I'll try to make it a little earlier during the vacation... Ugh.




1) Dynamism

In my opinion, this work satisfies this point quite well. In fact, from my point of view, it feels a little excessive. So, I'm curious about your reactions to this work. It will definitely come as meaningful data to me :)


Of course, the judgment will be fluid. However... The breasts swayed more than I thought. I think I should adjust the softness level.


2. Camera movement

In fact, this has been my main interest recently. It is a very attractive element in that it can make the scene richer.


However, the reason I hesitated is that it is difficult to use it with the stamina bar UI. I want to include everything I show you in the scene as much as possible. However, the more camera movements I put in, the harder it becomes to make the UI follow them one by one.


I am considering using a video editing program because it is too bad to give up one of the two, but it seems that creating an attractive scene without a UI is a priority. It seems that it will take quite a long time to decide on this.



3. Runtime Shortening

From my perspective, the length of this piece was quite appropriate. I tried a lot of new things, but the total production time was not too burdensome.


I always start with a very ambitious plan, but I think I've been practicing cutting it down a bit these days. Of course, if I have enough time and an attractive idea, it's not impossible to make a long piece.


But right now, I have a lot of poses I want to make and details I want to try, so the first priority is the turnover rate. The important thing is... not to get tired.


4. Various poses

Now I think it's okay to be a Scissoring-only creator... but I still want to make other poses. Of course, I do, but I'm just scared.


I'm looking for AVs as references, and I found that there are a lot of scenes that are better than I thought. To get rid of the awkwardness in my heart, I'm thinking of making something with them, regardless of the length.


Of course, I won't stop making Scissoring, since it's my favorite and easiest pose to make, but my goal this time is to make something else. I've said this many times... but it's not easy. Ugh.




The summer weather is so hot and humid. There are so many bugs too...

Anyway, thank you for this month too :)


July's Notice July's Notice July's Notice

Comments

My favorite piece from you is the Yae vs Mizuki scene, you nailed everything perfectly, the expressions were the absolute best, the health bars, the competitiveness, the winner/loser dynamic between the characters. the back and forth between them and the way it was also reflected in their health bars and the duration is perfect. It's such an amazing work. I just wanted to congratulate you for that and to encourage you to take notes from your previous work's success like the aforementioned one. You're the best.

Rikubita

Oh... Thank you. I still have some concerns, but overall, I see more potential. I'll try it.

leon

By using a movable camera, it can be compatible with the UI Bind UI and camera together using NC plugin

KoisatoL

I think the time of the piece was good and gave a lot of elements that are fun to see: the opening rivalry, the slow change in dominance, the ending climax, and a moment of superiority when the winner stares smugly at the loser and the loser looks back weakly in defeat. But mostly it seems good since it sounds like it was workable with your schedule and didn't put you through too much stress or burnout! Good luck on trying out other poses! There's nothing wrong with trying out new things, even if they don't go as planned; even if it doesn't turn out how you'd expected, hopefully there would be something to learn in trying something different. Thank you for another month of creation!

mcgiggles

The piece was very good this much, really enjoyed it! Dynamism definitely seemed like a strong focus, the ways their bodies reacted and bounced off of each other was very detailed, worked well for that position. Also their dynamic expressions that changed as the action continued was a great way to convey their energy and feelings (personally, I find intense expressions more fun than a stamina bar!). The breasts bouncing a lot were noticeable... I liked it! But I can understand if someone found it distracting and wanted to tone it down a bit. I think either way is good. Camera movements could be fun, though I feel the best parts of these positions is the clarity, so if you're losing something in the camera motion, a single, concise angle might be better (and, of course, it complicates the stamina bar). Perhaps something to play around with more.

mcgiggles


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