Quick Update:
Added 2020-08-22 03:11:31 +0000 UTCSo I've been trying to devote half an hour to writing out the scenario every so often- just little bits in between commission work.
It's interesting trying to write out what I have in mind, since there's one *core* story of what I'm having have happen, but there are conditional statements and choices that shift that core over slightly depending on the context.
Essentially- while there's only one narrative, there are... "quasi" paths-
The Vanilla Path: Where it's a big tiddy goth gf game.
The Oblivious Path: Where she keeps getting bustier but you don't know or care why
The Accomplice Path: Where you find out an encourage her use of black magic
The Hero Path: Where you earn her trust enough without directly encouraging her
The Victim Path: Where you strike her as interesting enough to bring home but not enough to not be her next victim
And then I'm intending there to be several moving parts, stats that are affected by in game choices. So your "goth" level determines if she wants to take you home. There's a romance meter that determines if the final endings is friends with benefits, or actual crushing. Witness factors, misunderstandings, the like.
So, Right now I'm writing out each path as if they're totally contained stories- to determine what conversations are core and happen in *every* path. And then going to define which conversations are conditional, and only come up when certain criteria are met.
Little update- at the moment of writing, I've defined the Vanilla, Oblivious, and Accomplice paths.