SakeTami
TheGary
TheGary

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0.4 Progress Report

Hello everyone,


0.4 release date is getting closer and I think it's time to tell you what to expect in it.

This update will be mostly focused on Emily and Amy.

Your choices during the "tits contest" or whether or not you had repeated sex with Amy will have some influence on one event but there are no wrong choices. ;)

There will be at least 5 new sex scenes, 1 spanking scene and 1 'other' (I'm sure you can guess which one, especially those who have access to the preview).


February has been even shorter than usual with the delayed 0.3 released and the 0.3.5 patch with added content, it didn't let me much time for 0.4 but I managed to do everything planned for it.

Speaking of 0.3.5, I'm curious to know what you think about this kind of update? Should I do it again or do you prefer one big update? Tell me what you think in the comments.


As usual I'll add more events for the release if I can.


Thank you for your support, 200 Patrons have been reached this month, I'm very happy to see you like the game enough to be one, it means a lot to me!


0.4 Progress Report

Comments

When is release date for 0.5

John W Northmore

Really enjoying the game! And would love ond big update!

<a href="https://www.patreon.com/TheGary">https://www.patreon.com/TheGary</a> First few lines.

Not in 0.4

when is the release date for 0.4?

John W Northmore

Is Emily going to punish Chloe in 0.4?

John W Northmore

Im on the opposite side. I prefer bigger/more spaced out updates. I dont like to do small grinds for one specific scene that got updated, so unless i haven't finished the previous version i would not bother with the intermediate one. But, from what I've seen it would suit you to go that route. More releases would get you more visibility and now that you have a considerable amount of content, thats all you need for more patrons.

Personally I think that the idea of a having some small additional content together with bug fixing / intermediate releases is a good one. Keeps us "on the game" on a more continuous way than a big rush at the beginning of the month and then a big void. The limit is that the small pebbles should not distract you to deliver a significant release once a month with ideally 2-3 major events and some additional renders in existing ones (that's what has been done so far, except for the last release but we all know why).

ThL


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