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colewallace92
colewallace92

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04/29 Futanari History X 3 (WIP) - Project of game (WIP)

The recording part will take just a few days, the next step step will be the edition...


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About the game:

I'm getting used to using DAZ3D. Step by step, it's really a hard software but somehow it's also intuitive. The endless renders or the grainy images are no longer a problem. The illumination is the key. The render engine (Iria, or something like that) requieres a LOTS of light.

Finally I could make with the first scene, that it take place in a dark warehouse. These are some tricks:

- Change the shutter speed in "tone mapping": the exposure value will change automatically.

- Use a ghost light: a primitive (rectangle) with emission of any color but black (hex #000000) and a luminance extremely high (by default is about 150). This part is very similar to ilumination in blender cycles.

In the next days I'll continue making scenes and charaters.


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