Online Networking Update v7 [Prototype Update #35]
Added 2022-01-29 01:31:25 +0000 UTC
Hey Davicrew,
Today's prototype update fixes a bunch of gameplay issues in the last prototype build, and improves on the client's networked experience.
Check the changelog for all the details!
Cheers,
- Davidevs
Full Changelog (0.2.12P)
Online Networking
- Prediction smoothing is improved
- Idle objects, such as fallen trees, will no longer damage the warrior when touched
- Giant boundary added
- Fix fissure duplicating on client
- Fast-moving objects, such as a thrown warrior, will no longer pass through geometry
- Shields are now grabbable by the giant
- Warrior speed/jump reduced when using a shield and when in peril
- Warrior now temporarily invulnerable on spawn
- Bomb now correctly explodes when thrown by thegiant
- Fissure affects warrior when in ragdoll
- Rocket will flicker before exploding during rocket ride
- Giant damage vignette will no longer appear on VR spectator camera
- Menu music layers added to online menu flow