Hello Davifriends,
We have a prototype update for y'all!
First off, this is NOT the online networking prototype. That is still a work-in-progress and hopefully we'll have something to share soon.
As mentioned in the last devlog, we'd like to balance our time between online networking and other areas, such as designing new features. So here we have it, a prototype update that features just that. It's nice to get back into the flow of design a bit. Details below!
Target Smash
Target Practice is back, under the new name Target Smash. Target Practice was part of the open alpha, but we removed it for Alpha 2. Smash all the targets as fast as you can and try to beat your own high scores. We plan to include new Target Smash maps in future updates!
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Global Leaderboards
High scores are recorded in global and local leaderboards, so you can compete with your friends online or other people in the Discord. The top 10 are shown in the menu. We hope to see you on the leaderboards!

Improved Powerups in Kairos
Powerups are now available in a variant of the Kairos map called "Purple Power Cube".
In this map, there's a purple power cube that charges powerups for the giant and warrior. Holding the giant's hand close to the cube will charge that hand. Once charged, making a fist will power the hand up. Opening the fist will fire a powerful lightning blast from the palm.
The warrior powers up by standing next the cube until their meter fills up. Once fully charged, press 'E' on the keyboard to detonate a short-range blast (there is no gamepad control).
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Notes
For this build we updated the backend code for SteamVR headsets. The new implementation might be unstable, and has not been tested on Vive or Windows MR headsets. This build might be buggier than usual, since it's been a while. The controller in the menu will show you if your device has been correctly identified by the name written on top of it. If seomthing appears like "TrackedProp_BufferTooSmall", try restarting SteamVR and the game.
If you notice any issues with inputs or otherwise on those headsets, let us know!
Until next time,
- Davidevs
Changelog [0.2.2P]: