0 to 1 marketing effort
In order to help raise fund for our translation expansion, I am putting at least some effort into marketing. And with Flash Player(not Adobe Animate) being dead, we have almost zero presence on the net. Here are the things we are working on and experimenting:
v5.03
I want to release a content update before Christmas.
Thrive Offering (aka the ex-endings, ex-achievement system)
After so many years, I have finally came down to a solution that I really love! Thrive Offering is a special option that would be available after actions(eg hunting, invade, explore etc), when certain conditions are met. Example:
The conditions will be visible after getting a monster of the species to max level.
Operation improvement
Part of the reason I make adultish game is I think they can be done better. And part of that requires understanding, communicating, planning and refining of our operation, continously.
Recently I have even tried to hire an assistant to help on marketing/QA/community management and support/testing. Although it didn't work out in the end, I have learned alot during the process. And I am thankful for those who helped me! Other than learning and comparing some project management and collaboration softwares(Miro, ClickUp), I have also been taking a look at Unity. I will share my findings next month. (Attaching operation cycle graphic and vision to motion metrics we adapted)
Join us on Discord~
Nonoplayer
2021-12-07 03:20:42 +0000 UTCtrollmahn
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