"- It won't be so funny when I manage to get free, you little piece of shit bug. Just wait, I'm going to...
- Oooooh, how scary. When you get free, you're going to unleash all your rage on me and the rest of the cockroaches... But until then, what are you going to do? Breathe on me or hold your breath if I don't stop making fun of you? Oh wait, I know, blink really fast hahahahahahahaha...
-He who laughs last, laughs best...
-It's funny that you use that expression because my hundreds of brothers and cousins are dying to hear your laughter, and I don't think you're in a position to deny us that, my angry, powerless, and... maybe ticklish human girl. π"
A new setup that I just came up with and have been eager to use in a render, but I couldn't think of a good scenario to introduce my creation. So let's say this is a "work in progress" that's a bit more elaborate than usual. If any of you are familiar with DAZ Studio, you might be shocked by what I'm about to confess, but until very recently, I didn't know how to make the limbs of characters bend beyond the default limit assigned to each joint. I did know, from other people's renders, that it was something possible to do, but it wasn't something I had seriously looked into until now.
Welcome to a new level of bondage and enslavement, where our cute friend's spine has been taken beyond its limit, and the rest of the joints haven't fared much better, especially the shoulders and hips. All of this is garnished with a little touch of metal to keep everything in place for an extended period: a pair of shackles screwed to the floor on the ankles, another pair of shackles on the wrists, connected like handcuffs by a metal bar, and also secured with a couple of chains to a steel collar around the neck, which in turn is anchored to the floor. With such a posture, there's no need to splurge on hardware; just by securing the critical points, our flexible girl will have no chance of escape, and we can also take the opportunity to take tickling her tummy to a new level. π
greg walker
2024-08-08 03:38:19 +0000 UTC