SakeTami
Macamagucha
Macamagucha

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Komadori Inn Update 0.4.5 is Live!

Hello everyone!

February is halfway done, and we've finally seen some snow! We hope this message finds you warm and cozy.

We're thrilled to announce that version 0.4.5 of Komadori Inn is now available to our Patrons! This update has been a monumental effort, taking a significant amount of time to complete. We've mentioned in previous posts what to expect in this version, and the final playtest of the new content took me nearly an hour. But that's not all—we conducted a full retest of the entire game, addressing not only the bugs reported by players but also identifying other areas that needed improvement.

With several changes and optimizations, the changelog is quite extensive. As requested by our Patrons, we're keeping it a bit mysterious to avoid spoilers. However, stay tuned for upcoming posts where we'll reveal more details and share a video of the second animated scene from this version.

Changelog

Added:

Story/Gameplay

World

Extras/Art

Changed/Fixed

Of course, we might have overlooked something or simply haven't tested every possible scenario, so let us know when you come across any bugs or stuff that needs changing!

Please note that quests 011 to 014 are not completable but are received by the player. This approach will help us streamline our work on future versions.

Thank you all for your patience and support. We're continuing our work, and the next version should arrive sooner. However, we plan to participate in the Steam Next Fest as mentioned here and are eager to create a new trailer for the occasion. Let's see how it goes!

Stay tuned, and enjoy the update!

Best,
Macamagucha

P.S
A little reminder to anyone interested in getting a Steam Key with the access to this and all future versions:
- Steam Keys are available at the $10 tier
- I'm sending the keys manually, here on Patreon. So depending on the time of day you might have to wait since I might be sleeping or whatever (we're in the GMT+1 time zone)


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