SakeTami
Visual Code Poetry
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Gaussian Splatting in POPs - Component tier

Some FX experimentations with Gaussian splatting in POPs. I'll be updating as I add more.

Update*-(October 18) added a second method of deleting splat points - Delete switch allows switching between a circular length check and a boundary check (similar to a bounding box) - "GaussianSplat_POPViewer_with limit delete.toe"

The FX can be switched via the FX Select slider and found inside the Gaussian splat component as FX_1

Gaussian Splatting in POPs - Component tier

Comments

Is there a specific part that you'd like help on? I'll be making more videos on Gaussian splatting in POPs - would be good to know what folks would like covered and what needs more clarification :)

Dan Tapper

I got completely lost in the second half of the video

dokoissho


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