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AlpacaLaps
AlpacaLaps

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Darkness: Safe or Intense?

While work continues on the next lap, an update for Darkness + Extended version is going to release very soon.

For this reason I ask you, which version are you using the most? Safe or Intense?
Just to know if I should invest time making an updated intense version or not! :)

Comments

I use very low lighting, so it's not bad. For one scene (jiggle), I just used your existing anim triggers on my static lights. The animations are great, don't agonize over transitions. Even live videos almost always cut the transitions in editing. In VR there's no way to do that. So lighting it is. It's one thing the mocappers are not dealing with, they're like raw video, no editing, and they could all benefit from some more clever lighting.

Kollo

I'm working with a 1070 :) So everything is trying to be optimized for that! As for textures, I don't use custom ones, I think everything just tends to look better under good lights! :D

AlpacaLaps

Remember, KY Jelly for the staff, and Systane for the eyes. Please do not mix them up.

creamypushy

Also, what's the recommended GPU to get a high fps on these, and what are you testing on?

creamypushy

Missed the poll, but intense!!!! (Both are great, but I think intense helps distract from any potential uncanny valley perception due to the limit of the graphics technology at the current stage - but your lighting and the detail of the skin is absolutely excellent.) Don't know what kind of Ks you're using for the texture sizes, but I'm sure it's insane, and could benefit maybe from double the current resolution if it doesn't break vram.

creamypushy

No kidding. I do wonder what settings others a re running. My rig is a Quest2, Ryzen 9 3900x, 32GB Mem, an EVGA Hydro Copper RTX 2080 Super and my weakest link is still the the actual Oculus Link cable, I'm sure of it. I usually kill soft physics when it's not critical to help with fps.

Fferrett

Damn my scenes rely a lot on hiding in the dark the poor animation work, hope they don't look too bad with your lights!

AlpacaLaps

You guys are killing me with these comments lol

AlpacaLaps

I like that there's options. Bravo for the effort. But even the safe option is too intense for me. For FPS reasons I always replace the lighting with my own anyway, for any scene from any creator. I like what you do with the moments of darkness to highlight/mask transitions. But I lose too many FPS to elaborate lighting, and all the swirling around is just too busy for my tastes.

Kollo

lol omg

I wouldn't worry as alpacalaps will be making scenes for years to come and they will only get better and I'm sure when vam2 is eventually released the switch over will be a considered feature otherwise there would be a riot haha

Chris

My biggest concern on the VAM 2.0 release is the effort to convert @AlpacaLaps Scenes into the better engine.

Fferrett

Recommending more lube then....

Fferrett

Either is good -- I do like the loft and how you used the ceiling. I'm interested in the Hyper-Extended version when you link all of the extendeds together in a massive scene... My additional memory is on order.

Fferrett

Thanks i had tried that and still had issues with the boob physics but this is to be expected as scenes become increasingly demanding ;-)

Chris

Chris, try https://hub.virtamate.com/resources/givemefps.1367/. This has helped a slew of people run more demanding scenes. Also, start the scene frozen (checkbox in main option toolbar). 99.9% of the time it's the hair causing issues so just replace it.

Codepwned

*cough* Extended *cough*. Clicking buttons is hard when the scene is so good.

Codepwned

Yep for me Safe was better, otherwise my poor eyes were hurting lol.

Neither version for me run correctly on a mid range gaming pc without removing assets Or losing graphical fidelity to the point Where artistic integrity is compromised :? So go with majority rule.

Chris

Both versions then! Good!

AlpacaLaps

Go big or go home as they say

Kiraboshi


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