SakeTami
Droid Productions
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Behind the scenes: UE5

I quite enjoy making these little behind-the-scenes updates; this time I'm looking at how space-based cutscenes are being made in UE5 for Wings of Empire.

The logic for doing them in Unreal Engine comes down to a few things:

I guess I could have replicated the same workflow in Unity if I had put my mind to it (importing assets from blender, setting up combat in Unity, and exporting the whole thing to a video clip. I personally prefer the visual look and feel of Unreal Engine for something like this, and it has far better tools for in-engine cinematics.

So what's next? The inspiration to making this little video was actually that I had UE5 open to render out some sprites for the combat minigame, and decided to share things with you guys.

Is this kind of behind the scenes stuff interesting for you guys? Let me know in the comments.

Behind the scenes: UE5

Comments

LoM Movie when? :D

Kaiko

I dig the behind the scenes stuff and super stoked to see UE5 used to do some cool things with wings of empire

AP04


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