SakeTami
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onto auto mode - sort of

I'm more or less done implementing the new sound engine which will then replace OSound. More or less as in the code stands, but we might need to get more sounds in later on. I will release a new beta of it shortly where you will be able to test it.

I've also been working on removing some of the requirements. I think I've said several times now that I want to remove the requirement on JContainers because of all the support it's causing. Well I'm basically done with that. The only thing still using JContainers is the ODatabase script, which we will remove as soon as we've implemented a replacer for OSearch.

Now that we've gotten our own sound engine I can also work on removing the requirement on OSA, sort of. We will still need our own UI before we can fully get rid of OSA, but NPC on NPC scenes don't need UI, so the next step is to make those run fully on our own without any use of OSA. Once that is done I can reimplement auto mode in C++, which will then hopefully finally fix it once and for all. And of course I plan to make some improvements to it along the way.



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