SakeTami
VersuchDrei
VersuchDrei

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OStim NG 6.5b

new features:
- undressing has been completely reworked and implemented in C++, making it a lot faster
- partial undressing: in this undressing mode you will undress only the items needed for the animations, undressing slots for each action type are defined in "SKSE/pugins/OStim/actions" if you want to change them
- wig recognition: OStim will no longer undress an item if it uses slot 31 and the mesh contains at least one object with the shader type HairTint (which is what makes it use the actors hair color)
- added an OStimNoStrip keyword, items with this keyword will not get undressed (also build in support for the SL version of this keyword if you have SL installed)

QoL changes:
- undressing MCM options have been moved to the undressing page (the MCM will be split up further into more smaller pages in upcoming updates)
- free cam is now enabled after the actors are moved to the furniture, so you no longer have to play a game of echo location after starting a furniture scene
- added an MCM option to disable screen blur on player climax

bugfixes:
- the scene start is now delayed until all NPCs involved are no longer in the dialogue with the player, this will hopefully finally fix the broken controls bug

additional notes:
- The stripping slots in the MCM will reset if you update to this version. Importing settings created with the previous version will not fix this. You have to set them up again. (but a lot more than just the previous four are checked by default now)
- Equipping or unequipping items manually during a scene is not supported and will cause unexpected behavior.

6.5a:
- fixed a CTD that occurred at scene start with certain weapons equipped
- fixed stimulation not increasing in some cases
- removed the hotkey for the inspect menu (the menu already didn't work, just when you opened it you were stuck with it)
- added annotations for partial undressing (these will be used in the next OpenSex update)

6.5b:
- fixed a bug where heel scaling was applying even after the heels were undressed
- the most recent player interaction time is now set to the current time at scene start (this was sometimes causing issues with auto mode)
- scene starts now also fire a scene changed event, so that addons that solely listen to that still trigger on the first scene
- refactored subthreads as preparation for the soon to be released OStim NPCs mod (soon-ish, can't give you a date on it as I don't know how far Aietos is with it)
- NPC on NPC scenes now always run in subthreads, even if there is no player involved scene on the main thread
- subthreads now fire their own scene start / change / end events (they use different event names than the main thread events)

Comments

You and ace are doing the lord’s work. I’m sure there is a special place in sovngarde set aside for both of you.

Wahdo

Either that or OSA for OStim 1.2 from Aces GitHub, but afaik they are the exact same.

VersuchDrei

Do we still need OSA for Ostim 1.2 experimental?

NineTails


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