BIOASSHARD DEV REPORT 23/9/2021
Added 2021-09-23 13:00:49 +0000 UTCHello everyone!
Time for another report. Good news again!
So, the blocking layout itโs now complete, and the second step has now started, which is turning the brushes (BSP brushes is what UE4 uses for blocking but itโs recommended to turn them into actual static meshes) into real geometry meshes, then fixing their UVs and painting their materials/textures. Then get those back into the engine and make it look all nice and beautiful xD.
As for the Boss himself, the modeling and rigging is now done as well. The same goes for his materials and textures; theyโre done as well. The Boss is already placed on the level so I can see how itโs coming along. As for popular demand, weโll keep him as a surprise so I canโt show him to you all :P
The next task is to start animating him. This will require me to create a new type of control rig (a new one for me I mean) that has to allow me to control all the parts at the same time while maintaining a โflowโ (?). The animations for this Boss are a combination of both manual keyframe placing and procedurally generated animations. I know itโs hard to picture what I mean with just saying this, but youโll see when itโs done.
And this will be it for this report.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido
Comments
Thanks for the kind words we'll try to do our best.
Versus X Studio
2021-10-12 14:29:35 +0000 UTCBTW All your supporters are waiting for some screenshots of recent progress.
James' Garage
2021-10-04 07:24:24 +0000 UTCIn my opinion this is one of the most realistic and exciting horror-survival-sex game. Hopefully the creator will do his best and create mind blowing game because it has such potential.
James' Garage
2021-10-02 11:27:37 +0000 UTC