BIOASSHARD DEV REPORT 8/13/2021
Added 2021-08-13 14:08:10 +0000 UTCHello everyone!
Time for another status update. Hopefully, soon, a real Dev Report will come, but in the meantime, Iβll keep updating you with the repetitive tasks progress xD.
Good News: The fixing of Animation Orientations for the grappling and Sexttack I mentioned in the previous report, is now done, and Iβm now on to the coding rework part. Just a few more bits of refactoring and this part will also be done.
In just a couple weeks, Iβve been struggling with different approaches to rework this system. Back in the day, I implemented it the way I thought would fit better. It was kind of cheating, because it was a duplicated mesh of the enemy attached to the character to make sure everything was correctly positioned (but this also caused the bug with the enemy on IDLE pose following Julia everywhere until you got grabbed again or changed level).
But with the kind of boss, the 1st Boss is, this systemβs βusenessβ is no more. So, this is why Iβve been forced to rework it. Now itβs a lot more modular, better configurable (for me) and should work with every type of enemy.
I really need to get to spicier things to work on soon, because itβs too hard to keep on the repetitive stuff under a heat wave (around 40ΒΊC all the time) xD.
And this will wrap this up for this status update.
Please make sure to take care and stay safe <3
See ya in the next report.
-Meguido