Excerpt from Aaron's diary:
Elves have a strange sense of humor. In the old days, they wouldn't even touch the stone or move the rock, focusing entirely on wood. They innately left the dwarves and deep gnomes with the rocks, building the homes high on the broad trees and looking down on the rest of us.
Nowadays, they make their homes stone and dig deep into the ground to store their prisoners. Their prisons are crude dungeons, with air enough to survive in some suspended state. Given our reputation and problem-solving skills, we had to end up imprisoned.
A mild insult got us in here, and escaping is the easy part. After all, no rusty prison cell can hold Grizkh. I must find those runes carved on the walls, and they are in one of the cells. Carvings left by the bardess, and we're closing down on her.
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Dear friends,
New map! We figured we need more classical maps to kickstart your campaigns, and what is more suitable than prison? And the dungeon one? I mean, the party can legitimately end in a prison at any time, and the dungeon one adds that claustrophobic touch the party needs.
And there is a way out in the southeast corner of the map, which you could connect into any other map you prepared!
Foundry modules are updated!
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Our patrons get 10 variations in full resolution and VTT maps, both grid/gridless, printable PDFs, and the Foundry modules.
Thank you for your support and for joining us on our TTRPG journey.
Get your stuff below and enjoy your adventuring!
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Get your map pack at the end of each of the content archive posts
$1 Interns - base map (grid and gridless)
$3 Physicians - base map with night variation (grid and gridless)
$5 Specialists - complete map pack with all variations, print-ready PDFs, Moulinette integration
$7 Doctors - FoundryVTT-ready map pack with walls and dynamic lighting; all map packs sorted into FoundryVTT Theme Modules
Archive of all my maps: Map Doctor Master Notes
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All map variations:
